Model.voxel_lattice_hex_mesh_add_buffer_layers#
- Model.voxel_lattice_hex_mesh_add_buffer_layers(num_buffer_layers)#
Adds buffer layers to all include entities in the voxel domain. This must be preceded by a call to
Model.voxel_lattice_hex_mesh_init()and must be followed by a call toModel.voxel_lattice_hex_mesh_create().- Parameters:
num_buffer_layers (int) – The number of buffer layers.
Example#
Create voxels of size 10 to include components with IDs 100 - 110 and exclude components with IDs 200 - 203 , with a buffer of 2 layers around the include components#import hm import hm.entities as ent model = hm.Model() # Creating a collection that contains the components to be included filter_in_components = hm.FilterByEnumeration(ent.Component, list(range(100, 111))) in_component_collection = hm.Collection(model, filter_in_components) # Creating a collection that contains the components to be excluded filter_out_components = hm.FilterByEnumeration(ent.Component, list(range(200, 204))) out_component_collection = hm.Collection(model, filter_out_components) model.voxel_lattice_hex_mesh_init(voxel_size=10.0) model.voxel_lattice_hex_mesh_fill_voids(mode=0) model.voxel_lattice_hex_mesh_add_entities(collection=in_component_collection, mode=1) model.voxel_lattice_hex_mesh_add_buffer_layers(num_buffer_layers=2) model.voxel_lattice_hex_mesh_remove_entities( collection=out_component_collection, mode=1 ) model.voxel_lattice_hex_mesh_create() model.voxel_lattice_hex_mesh_end()