Model.morphconstraintcreatevec#
- Model.morphconstraintcreatevec(ncollection, type, name, vec, plane_normal, plane_base, dist, color)#
Creates a vector type morphconstraint for the selected nodes with the option of having those nodes bounded to move no closer than a given distance from the specified plane.
- Parameters:
ncollection (Collection) – The collection containing the node entities to be constrained.
type (int) –
0 - Moves along the vector
1 - Moves along the vector and is bounded by the plane
3 - Moves along the vector, at a set distance from the plane
5 - Moves along the vector and remains its original distance from the plane
+32 - Enable mesh stretching around constrained nodes. Add this value to the type (thus 1, 3, and 5 become 33, 35, and 37).
name (hwString) – The name of morph constraint.
vec (hwTriple) – The hwTriple object defining the vector. User can also supply a Python list of three doubles.
plane_normal (hwTriple) – The hwTriple object defining the plane normal components. User can also supply a Python list of three doubles.
plane_base (hwTriple) – The hwTriple object defining the base point components of the plane. User can also supply a Python list of three doubles.
dist (double) – The minimum distance from the bounding plane.
color (int) – The color of the constraint. Valid values are 1 through 64.
Example#
Create a morphconstraint for nodes with ID 1 , 2 , 3 , 4 , 5 to move along a vector and projected normally to the surface#import hm import hm.entities as ent model = hm.Model() # Create collection of nodes 1, 2, 3, 4, and 5 hm.Collection(model, ent.Node, [1, 2, 3, 4, 5]) model.morphconstraintcreatevec( ncollection=nodes, type=0, name="vec", vec=[1.0, 0.0, 0.0], plane_normal=[1.0, 0.0, 0.0], plane_base=[0.0, 0.0, 0.0], dist=0.0, color=32, )