*voxel_lattice_hex_mesh_renumber_to_grid_position

Renumbers the voxel elements according to grid numbering.

Syntax

*voxel_lattice_hex_mesh_renumber_to_grid_position

Type

HyperMesh Tcl Modify Command

Description

Renumbers the voxel elements according to grid numbering. Numbering starts from hm_max_element_id + 1 at the time of calling this command.

This must be preceded by a call to *voxel_lattice_hex_mesh_init or *voxel_lattice_hex_mesh_create.

Example

Example:

*hm_tcl_modify_template option

Example

To create voxels of size 10 for include components 100-110, then remove components 200-203, then renumber:

*voxel_lattice_hex_mesh_init 10
*voxel_lattice_hex_mesh_fill_voids 0
*createmark comps 1 100-110
*voxel_lattice_hex_mesh_add_entities comps 1 1
*voxel_lattice_hex_mesh_create
*createmark comps 1 200-203
*voxel_lattice_hex_mesh_remove_entities comps 1 1
*voxel_lattice_hex_mesh_create
*voxel_lattice_hex_mesh_renumber_to_grid_position
*voxel_lattice_hex_mesh end

Version History

2019.1