*voxel_lattice_hex_mesh_renumber_to_grid_position
Renumbers the voxel elements according to grid numbering.
Syntax
*voxel_lattice_hex_mesh_renumber_to_grid_position
Type
HyperMesh Tcl Modify Command
Description
Renumbers the voxel elements according to grid numbering. Numbering starts from hm_max_element_id + 1 at the time of calling this command.
This must be preceded by a call to *voxel_lattice_hex_mesh_init or *voxel_lattice_hex_mesh_create.
Example
Example:
*hm_tcl_modify_template option
Example
To create voxels of size 10 for include components 100-110, then remove components 200-203, then renumber:
*voxel_lattice_hex_mesh_init 10
*voxel_lattice_hex_mesh_fill_voids 0
*createmark comps 1 100-110
*voxel_lattice_hex_mesh_add_entities comps 1 1
*voxel_lattice_hex_mesh_create
*createmark comps 1 200-203
*voxel_lattice_hex_mesh_remove_entities comps 1 1
*voxel_lattice_hex_mesh_create
*voxel_lattice_hex_mesh_renumber_to_grid_position
*voxel_lattice_hex_mesh end
Version History
2019.1