*permutemark
Permutes the entities on a mark.
Syntax
*permutemark entity_type mark type
Type
HyperMesh Tcl Modify Command
Description
Permutes the entities on a mark.
Inputs
- entity_type
- Type of entities contained on the mark.
- mark
- The ID of the mark which holds the entities to be permuted.
- type
- The type of action which should be taken:
- 0 - Swap x with y
- 1 - Swap x with z
- 2 - Swap y with z
Example
To permute elements 10, 11, and 12 switching the x and y values:
*createmark elements 1 10 11 12
*permutemark elements 1 0
*createmark() is required.
Errors
None.