MeshRepair
A grouping of various mesh repair tools.
Example
application = cf.Application.GetInstance() project = application:NewProject() -- Initialise the frequency project.Contents.SolutionConfigurations.GlobalFrequency.Start = "1e06" -- Create geometry and mesh project.Contents.Geometry:AddHelix(cf.Point(0,0,0), 0.1, 0.1, 1.0, 5.0, false) project.Mesher:Mesh() project.Contents.Geometry["Helix1"]:UnlinkMesh() -- Obtain a handle to the helix mesh helixMesh = project.Contents.Meshes["Helix1_1"] -- Obtain the 'MeshRepair' object meshRepair = project.Contents.Meshes.Repair hasIntersectingMeshElements = meshRepair:RemoveDuplicates(helixMesh)
Inheritance
The MeshRepair object is derived from the Object object.
Usage locations
The MeshRepair object can be accessed from the following locations:
- Properties
- MeshCollection collection has property Repair.
Property List
Method List
- AddTriangle (meshface MeshTriangleFace, corner1 Point, corner2 Point, corner3 Point)
- Creates a triangle and adds it to the provided MeshTriangleFace.
- CreateTriangle (mesh Mesh, corner1 Point, corner2 Point, corner3 Point)
- Creates a triangle and adds it to a new MeshTriangleFace on the provided mesh.
- Delete ()
- Deletes the entity.
- Duplicate ()
- Duplicates the entity. (Returns a Object object.)
- GetProperties ()
- Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step. (Returns a table object.)
- Merge (meshlist List of Mesh)
- Merge meshes into a single mesh part to ensure coincident vertices are connected. (Returns a Mesh object.)
- Merge (meshentitylist List of MeshTopology)
- Merge the given mesh entities into a single mesh entity to ensure coincident vertices are connected. (Returns a MeshTopology object.)
- MergeVertices (mesh Mesh, tolerance number, snaptogeometrypoints boolean, snaptonamedpoints boolean)
- Find and merge vertices in the given mesh that are within a tolerance of each other.
- RemoveCollapsed (mesh Mesh)
- Find and remove collapsed elements (e.g. triangles) in a mesh.
- RemoveDuplicates (mesh Mesh)
- Find and remove duplicate elements (e.g. triangles) in a mesh.
- SetProperties (properties Object)
- Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
Static Function List
- GetDefaultProperties ()
- Creates a table containing the default settings to create an object. (Returns a table object.)
Property Details
Method Details
- AddTriangle (meshface MeshTriangleFace, corner1 Point, corner2 Point, corner3 Point)
- Creates a triangle and adds it to the provided MeshTriangleFace.
- Input Parameters
- meshface(MeshTriangleFace)
- The mesh face to which the triangle should be added.
- corner1(Point)
- One of the triangle's three corners.
- corner2(Point)
- One of the triangle's three corners.
- corner3(Point)
- One of the triangle's three corners.
- CreateTriangle (mesh Mesh, corner1 Point, corner2 Point, corner3 Point)
- Creates a triangle and adds it to a new MeshTriangleFace on the provided mesh.
- Delete ()
- Deletes the entity.
- Duplicate ()
- Duplicates the entity.
- Return
- Object
- The new (duplicated) entity.
- GetProperties ()
- Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step.
- Return
- table
- A table defining the properties.
- Merge (meshlist List of Mesh)
- Merge meshes into a single mesh part to ensure coincident vertices are connected.
- Merge (meshentitylist List of MeshTopology)
- Merge the given mesh entities into a single mesh entity to ensure coincident vertices are connected.
- Input Parameters
- meshentitylist(List of MeshTopology)
- The table containing the meshes entities to merge.
- Return
- MeshTopology
- The merged mesh entity.
- MergeVertices (mesh Mesh, tolerance number, snaptogeometrypoints boolean, snaptonamedpoints boolean)
- Find and merge vertices in the given mesh that are within a tolerance of each other.
- Input Parameters
- mesh(Mesh)
- The mesh to merge vertices in.
- tolerance(number)
- Vertices closer than the tolerance distance will be merged.
- snaptogeometrypoints(boolean)
- If true vertices within the tolerance distance of geometry points will be snapped to them and possibly merged.
- snaptonamedpoints(boolean)
- If true vertices within the tolerance distance of named points will be snapped to them and possibly merged.
- RemoveCollapsed (mesh Mesh)
- Find and remove collapsed elements (e.g. triangles) in a mesh.
- Input Parameters
- mesh(Mesh)
- The mesh to remove collapsed elements from.
- RemoveDuplicates (mesh Mesh)
- Find and remove duplicate elements (e.g. triangles) in a mesh.
- Input Parameters
- mesh(Mesh)
- The mesh to remove duplicate triangles from.
- SetProperties (properties Object)
- Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
- Input Parameters
- properties(Object)
- A table of properties defining the new state of the object.
Static Function Details
- GetDefaultProperties ()
- Creates a table containing the default settings to create an object.
- Return
- table
- A table containing the default properties.