*Visible()
Enables or disables the collision set.
Syntax
*Visible (state)
Application
HyperView
Inputs
- state
- 
            - On
- The collision state is enabled.
- Off
- The collision set is disabled.
 
Context
*BeginCollisionSet()
Example
*BeginCollisionSet("CollisionSet1")
	*AddPrim(A, "body::green_car")
	*AddPrim(A, "body::blue_car")
	*AddPrim(B, "body::orange_car")
	*Visible(On)	
	*Proximity(10.000000)
	*HighlightMode(BY_ELEMENT)
	*AnimationEvent(IGNORE_COLLISION)
	*ProximityRGB(1.000000, 1.000000, 0.000000)
	*IntersectRGB(1.000000, 0.000000, 0.000000)
*EndCollisionSet()