*AnimationEvent()
Sets the animation action to be performed on a violation.
Syntax
*AnimationEvent (type)
Application
HyperView
Inputs
- type
 - 
            
- STOP_PROXIMITY
 - Animation stops on a proximity violation.
 - STOP_INTERSECT
 - Animation stops on an intersect violation.
 - IGNORE_COLLISION
 - Animation does not stop on any violations.
 
 
Context
*BeginCollisionSet()
Example
*BeginCollisionSet("CollisionSet1")
	*AddPrim(A, "body::green_car")
	*AddPrim(A, "body::blue_car")
	*AddPrim(B, "body::orange_car")
	*Visible(On)	
	*Proximity(10.000000)
	*HighlightMode(BY_ELEMENT)
	*AnimationEvent(IGNORE_COLLISION)
	*ProximityRGB(1.000000, 1.000000, 0.000000)
	*IntersectRGB(1.000000, 0.000000, 0.000000)
*EndCollisionSet()