*SetOrientation() - marker angles orientation
Uses the angles orientation method to set the orientation of a marker.
Syntax
*SetOrientation(frame, ANGLES,
ref_marker,
ang_1,
ang_2,
ang_3)
Arguments
- frame
- The variable name of an existing marker.
- ANGLES
- This argument specifies the Euler angles (body fixed 3-1-3) method of orienting the marker.
- ref_marker
- The marker with respect to which the Euler angles are given.
- ang_1
- The first of the three rotations about the Z axis of the original marker.
- ang_2
- The second rotation about the new X axis of the marker.
- ang_3
- The third rotation about the new Z axis of the marker.
Example
*SetOrientation(marker1, ANGLES, MODEL.marker0, 30, 40, 50)
Context
Comments
The Euler angles are used to orient the frame with respect to ref_marker. All angles must be given in degrees.
If the *SetOrientation() statement has no value for ref_marker, frame is oriented with respect to the global marker.
If no *SetOrientation() statement appears in the model, frame has the same orientation as the global marker.