Create an Implicit Primitive
Create simple geometric shapes that can be used for repetitive tasks or combined into more complex shapes. Implicit primitives include a cuboid, cylinder, and sphere.
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On the Implicit Modeling ribbon, select the
Primitives tool.
Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools. - Optional: Choose a setting from Visualization Quality to adjust the density of elements used to sample the underlying field of the primitive shapes. A higher quality produces sharper geometric features but is more computationally intensive. When creating a complicated function, it’s recommended to work using a lower quality and then switch to a higher quality after the function is complete.
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In the guide panel, select a shape:
- Cuboid
- Cylinder
- Sphere
- Torus
- Cone
- Pipe
- Capsule
- Pellet
- By default, you can move the primitive using the graphic manipulators in the modeling window. To move the primitive by entering values, turn on Manual Entry, and then define the x-, y-, and z-coordinates of the origin. The x-, y-, and z-coordinates can be variable driven or constant.
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Adjust the dimensions, which can be constant values or variables.
Tip: If you selected Cuboid, turn on Uniform to create a cube using the specified length.
- Click OK.