Move, Mirror, and Scale Shapes
The Move, Mirror, and Scale tools all support shapes as a valid entity type.
The following are available in the options menu () when working with shapes:
- Action
-
- Apply only
- Apply the shapes to the model in their new positions.
- Apply & append
- Apply the shapes to the model, and add the applied shape to the original shape(s).
- Apply & replace
- Apply the shapes to the model, and replace the original shape(s) with the applied shape.
- Apply & create
- Apply the shapes to the model, and create a new shape for each applied shape.
- Create new
- Create a new shape for each applied shape, but do not apply those shapes.
- Auto-envelope
- The envelope is the range of influence that a copied shape will have on the new mesh. Specify an envelope range if the auto-envelope size does not reach all the nodes you wish to be morphed.
- Use constraints
- When active, Morph Constraints are respected while applying the shapes; when inactive, they are ignored.
In addition, you can use the Map to all checkbox on the guide barto choose between applying the shapes to all nodes/elements in the model, or only the nodes/elements you specify with the selector.
Tip: You can also scale a shape uniformly by
clicking in the Edit Shapes dialog. Enter a
negative number to move the shape in the inverse direction.