Mirror Entities

Use the Mirror tool to mirror/reflect selected entities across a symmetry plane.

Nodes located on the plane of reflection are not equivalenced. This function is available in the Edges panel.

Loads, constraints, and systems attached to the reflected structure move to the new location of the parent entity, but they are not reflected.

Reflecting surfaces separately from the nodes or elements built on them breaks association with those nodes/elements. Reflecting surfaces back to their original position will not restore these associations, but they can be restored via the Node Edit panel.

When reflecting a component, all of the geometry (lines, surfaces, connectors, and points) and elements (nodes) contained in each component are reflected with the component, and associations are maintained.

  1. From the Home tools, click the arrow next to the Move tool, then select Mirror.
    Figure 1.


  2. Choose an entity type using the selector on the guide bar.
  3. Select the entities to mirror.
  4. Optional: On the guide bar, click to adjust options based on the entities selected.
    For example, stitching tolerance can be adjusted for surfaces.
  5. Optional: Select Keep original to copy entities when mirroring.
  6. On the guide bar, click Plane.
  7. Position the plane using the Vector tool.
  8. Optional: Select Show preview to view a visualize the result of the mirror.
  9. On the guide bar, click Mirror.
Merge two coincident faces by selecting faces with window selection and then use the Mirror tool. This technique works well with mirrored entities.