Entity Display
The Entity Attributes panel allows you to change the display attributes of model entities.
- Mesh
- There are four line options to apply to FEA model components:
- Mesh Lines
- Feature Lines
- Edge Lines
- No lines
Click the appropriate button to display the desired feature; click another button to remove the feature.
- Shaded
- Entities can be displayed as a shaded or wire frame drawing.
- Click to display the selected entities as a shaded drawing.
- Click to display the selected entities as a wire frame drawing.
- Opaque
- Entities can be either opaque or transparent. Opaque entities are solid and hide the
entities behind them. Transparent entities are see-through and reveal the obscured
entities behind them.
- Click to display the selected entities as opaque.
- Click to display the selected entities as transparent.
- Color
- Any color from the 64 color palette can be applied to any entity. Select a color from
the palette to instantly change the color of selected entities.Tip: Click Color to assign and save custom colors.
- Material
- Materials provide more precise control over an entity's visual properties. In addition
to color, a material defines the behavior of an object's reflected and emitted light. By
adjusting the light properties of a material, entities can be made to look more
realistic. For example, materials can be defined that make an object appear chrome
plated, glassy, metallic, and so on. Material palettes can be defined in any session
file or in a stand-alone session file.
Material attributes can be assigned to any entity in a model. You can change the material of any entity by selecting a material from the list. The material can then be customized using the Material Properties dialog.
- Property
- Opens the Material Properties dialog where the current material properties for the selected material are displayed. You can also change the color and light properties of the material in this dialog.
- Add
- Opens the Material Properties dialog where you can add a new material to the palette
- Defaults
- Use the default settings for color and material.
- Auto Color
- If you load a model that consists of only one color, click Auto Color to color the model according to HyperView's specifications.
Note: See the *BeginPalette() statement for more information on defining a
material palette.
Assign a Color to an Entity
- From the Entity Attributes panel, select an entity from the entity list tree or pick an entity from the screen.
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Select a color from the color palette or click Color to
assign and save custom colors.
The color of the selected entity changes to reflect the chosen color.
Assign a Material to an Entity
- From the Entity Attributes panel, select an entity from the entity list tree or pick an entity from the screen.
-
Deactivate Auto apply mode.
The color and material options are displayed.
-
Select a material from the list.
The selected entity's appearance changes to reflect the properties of the chosen material.
Exclude Entities from Fitting
- From the Entity Attributes panel, select an entity from the entity list tree or pick an entity from the screen.
- For Use in fit, click Off.
Include Entities from Fitting
- From the Entity Attributes panel, select an entity from the entity list tree or pick an entity from the screen.
- For Use in fit, click On.
Use the Auto Apply Option
- From the Entity Attributes panel, activate Auto apply mode.
- Select an attribute from the panel.
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From the screen or the entity list tree, select the entity to which you want to
apply the attribute.
The entity changes to reflect the attribute applied.