Sphere

  1. If the Graphics panel is not currently displayed, select the desired graphic by clicking on it in the Model Browser or in the modeling window.
    The Graphics panel is automatically displayed.
  2. Click the Body collector and select a body from the modeling window, or double click the Body collector to open the Model Tree (from which the desired body can be selected).
    Note: If the selected graphic is a pair entity, first distinguish between the Left and Right tabs in the panel, and then edit the properties. When defining a pair graphic, use pair entities for Body, Origin, etc.
  3. Click the Point collector and select the location of the center of the sphere from the modeling window, or double click the Point collector to open the Model Tree (from which the desired point can be selected).
  4. Define the properties of the graphic.
    1. Click the Properties tab.
    2. Enter the radius value for the sphere.
    3. Click the MaterialProperty collector and select a material property to associate with the graphic.
      Tip:
      • Activating the Material inside check box sets the normals such that the graphic will act like a solid object. This option applies to when a graphic is used within a contact entity.
      • The refinement level sets the mesh coarseness level for HyperMesh. HyperMesh will use a tessellation scheme to represent the graphic object during solution. Refer to the <Post_Graphic MotionSolve statement for additional information.
  5. Click the Inertia Properties tab and review the mass and center of mass coordinates for the graphic.