Kinematics

When you use kinematics to define the equipment, they will not move when a force provided by another element is applied.

For example, a section will not move when another section comes into contact with it or when a particle bounces off it. Sections pass through each other when they come into contact.

When setting a series of kinematics to a single geometry, the order that the kinematics appear in the Creator Tree is important, particularly when the point of action is moving with the body. Kinematics should be arranged in the following order:
  1. Translational Kinematics
  2. Rotational Kinematics
  3. Conveyors
In the Creator Tree, you can move the kinematics up or down by right-clicking the kinematic and then selecting Move Up or Move Down.