# Deform

Twist, bend, or taper parts within a specified region (deformation zone).

## Twist

Twist one or more parts along an axis.

1. On the Geometry ribbon, select the Deform tool.

Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools.
2. In the guide panel, select the Twist tab.

3. Select one or more parts.
4. Select a Twist Axis:
• X: Deform the parts with respect to the x-axis.
• Y: Deform the parts with respect to the y-axis.
• Z: Deform the parts with respect to the z-axis.
5. Select a Twist Method:
• Angle: The angle and number of turns are interdependent. If you edit the angle, the number of turns updates automatically and vice versa.
• Turns: The angle and number of turns are interdependent. If you edit the angle, the number of turns updates automatically and vice versa.
Tip: To modify the deformation zone, adjust Trim Plane 1 and 2.
Option Description
Trim Plane 1 Select Trim Plane 1: Select a point to position Trim Plane 1. The deformation is applied between Trim Plane 1 and Trim Plane 2.

Trim Plane 1 Offset Distance: Enter the offset distance between Trim Plane 1 and the origin.

Trim Plane 2 Select Trim Plane 2: Select a point to position Trim Plane 2. The deformation is applied between Trim Plane 1 and Trim Plane 2.

Trim Plane 2 Offset Distance: Enter the offset distance between Trim Plane 2 and the origin.

Origin Select Origin: Select a point as the origin. Trim Plane 1 and Trim Plane 2 are offsets from the deformation’s origin. Adjust the origin to simultaneously move both trim planes.
Euler Angles

X

Enter the x-coordinate of the origin.

Y

Enter the y-coordinate of the origin.

Z

Enter the z-coordinate of the origin.

θx

Enter the global x rotation angle.

θy

Enter the global y rotation angle.

θz

Enter the global z rotation angle.

Reset Origin and Trim Planes Reset the origin and the trim planes to the default positions.
Accuracy Modify the tolerance. The maximum value is 100%. Changing the Accuracy [%] may slow down the operation or cause it to fail.
Smoothing Smooth the twist at the start and end points, where 100% corresponds to maximum smoothing. Changing this value may cause the twist to fail.
Reapply Fillets Reapply the fillet operation.
7. Right-click and mouse through the check mark to exit, or double-right-click.

## Bend

Bend one or more objects with respect to an axis.

1. On the Geometry ribbon, select the Deform tool.

Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools.
2. In the guide panel, select the Bend tab.

3. Select one or more parts.
4. Select a Bend Axis:
• X: Deform the parts with respect to the x-axis.
• Y: Deform the parts with respect to the y-axis.
• Z: Deform the parts with respect to the z-axis.
5. Select a Bend Method:
• Angle: Enter the bend angle.
Tip: To modify the deformation zone, adjust Trim Plane 1 and 2.
Option Description
Trim Plane 1 Select Trim Plane 1: Select a point to position Trim Plane 1. The deformation is applied between Trim Plane 1 and Trim Plane 2.

Trim Plane 1 Offset Distance: Enter the offset distance between Trim Plane 1 and the origin.

Trim Plane 2 Select Trim Plane 2: Select a point to position Trim Plane 2. The deformation is applied between Trim Plane 1 and Trim Plane 2.

Trim Plane 2 Offset Distance: Enter the offset distance between Trim Plane 2 and the origin.

Origin Select Origin: Select a point as the origin. Trim Plane 1 and Trim Plane 2 are offsets from the deformation’s origin. Adjust the origin to simultaneously move both trim planes.
Euler Angles

X

Enter the x-coordinate of the origin.

Y

Enter the y-coordinate of the origin.

Z

Enter the z-coordinate of the origin.

θx

Enter the global x rotation angle.

θy

Enter the global y rotation angle.

θz

Enter the global z rotation angle.

Reset Origin and Trim Planes Reset the origin and the trim planes to the default positions.
Accuracy Modify the tolerance. The maximum value is 100%. Changing the Accuracy [%] may slow down the operation or cause it to fail.
Reapply Fillets Reapply the fillet operation.
7. Right-click and mouse through the check mark to exit, or double-right-click.

## Taper

Make one or more objects progressively smaller toward one end.

1. On the Geometry ribbon, select the Deform tool.

Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools.
2. In the guide panel, select the Taper tab.

3. Select one or more parts.
4. Select a Taper Axis:
• X: Deform the parts with respect to the x-axis.
• Y: Deform the parts with respect to the y-axis.
• Z: Deform the parts with respect to the z-axis.
5. Define the Taper Factor.
Tip: To modify the deformation zone, adjust Trim Plane 1 and 2.
Option Description
Trim Plane 1 Select Trim Plane 1: Select a point to position Trim Plane 1. The deformation is applied between Trim Plane 1 and Trim Plane 2.

Trim Plane 1 Offset Distance: Enter the offset distance between Trim Plane 1 and the origin.

Trim Plane 2 Select Trim Plane 2: Select a point to position Trim Plane 2. The deformation is applied between Trim Plane 1 and Trim Plane 2.

Trim Plane 2 Offset Distance: Enter the offset distance between Trim Plane 2 and the origin.

Origin Select Origin: Select a point as the origin. Trim Plane 1 and Trim Plane 2 are offsets from the deformation’s origin. Adjust the origin to simultaneously move both trim planes.
Euler Angles

X

Enter the x-coordinate of the origin.

Y

Enter the y-coordinate of the origin.

Z

Enter the z-coordinate of the origin.

θx

Enter the global x rotation angle.

θy

Enter the global y rotation angle.

θz

Enter the global z rotation angle.

Reset Origin and Trim Planes Reset the origin and the trim planes to the default positions.
Accuracy Modify the tolerance. The maximum value is 100%. Changing the Accuracy [%] may slow down the operation or cause it to fail.
Reapply Fillets Reapply the fillet operation.
7. Right-click and mouse through the check mark to exit, or double-right-click.