Force: Gravity
Model ElementForce_Gravity defines the acceleration due to gravity along the global X, Y, and Z directions.
Format
<Force_Gravity
grav_x = "real"
grav_y = "real"
grav_z = "real" >
/>
Attributes
- grav_x
- Defines the acceleration due to gravity in the global X direction. The default value is 0.0.
- grav_y
- Defines the acceleration due to gravity in the global Y direction. The default value is 0.0.
- grav_z
- Defines the acceleration due to gravity in the global X direction. The default value is 0.0.
Example
The example below shows the gravity components in SI units.
<Force_Gravity
grav_x = "0."
grav_y = "0."
grav_z = "-9810."
/>
The following example shows gravity components modeled as a function of time.
<Force_Gravity
grav_x = "9810*STEP(TIME,0,0,2,1)"
grav_y = "0."
grav_z = "-9810*STEP(TIME,0,1,2,0)"
/>
Comments
- grav_x, grav_y,
grav_z may be specified as real numbers or as function
expressions. This allows you to model gravity as a function of time. If gravity
is modeled as a function of displacements, forces or other states of the system,
MotionSolve may have difficulty finding a
converged solution.
To represent state dependent gravity effects, use Force_Vector_TwoBody.
- The dimension of acceleration due gravity is: L T-2.