Shackle
The Shackle component is used to define the orientation of the shackle with respect to the leaf eye on to which it is going to get mounted. It is only required if either of the eye hooks are not “Slider”.
Shackle Properties
The following section explains the options used in Shackle Properties.- Location
- Defines the shackle location; either Rear or Front.
- Type
- Defines the type of the shackle; either Compression or Tension.
- Mass
- Defines the mass of the shackle.
- Thickness
- Defines the thickness of the shackle.
- Length (Lss)
- Defines the shackle length.
- Shackle center offset
- Defines the offset distance between shackle center and eye hook center in property file units.
Note: It is used only when the ‘EYETOSHACKLELENGTH’ attribute is not
given.
If the shackle center offset value is positive, then shackle will be
oriented as shown in the following image:
If the shackle center offset value is negative, then shackle will be
oriented as shown in the following image:
- Inertia Ixx
- Defines the second moment of inertia about X direction of the shackle.
- Inertia Iyy
- Defines the second moment of inertia about Y direction of the shackle.
- Inertia Izz
- Defines the second moment of inertia about Z direction of the shackle.
- Mounting Length (LCC)
- Defines the distance between the shackle center and the far eye center.
- Bushing
- By selecting the bushing option, a new Shackle Bushing option is displayed. The Shackle Bushing drop-down menu lists all of the bushings that are added in the Bushings Component.
LCC = eye to shackle length.
LEE = eye to eye distance of master leaf.
LSS = shackle
length.
Note: LCC < LEE
+LSS
Shackle Properties for Leaf Property File (*lpf)
In the Shackle Properties block of Leaf Property file, the attribute, type, and valid value to be entered in TiemOrbit file format are detailed in the following table. This table also provides information about the mandatory requirements for attributes.An example of how an Shackle Properties block is represented in a
TiemOrbit file format is shown below:
$-----------------------------------------SHACKLE
[SHACKLE]
SHACKLELOCATION = ‘REAR’
SHACKLETYPE = ‘COMPRESSION’
SHACKLEMASS = 1
SHACKLETHICKNESS = 15
SHACKLEINERTIAIXX = 500
SHACKLEINERTIAIYY = 500
SHACKLEINERTIAIZZ = 500
SHACKLELENGTH = 105
SHACKCENTEROFFSET = 20
EYETOSHACKLELENGTH = 1418
- Block Name = ‘Shackle’ (Required)
-
Attributes Type Valid Value Required shackleLocation String ‘REAR’, FRONT
Yes shackleType String ‘COMPRESSION’, ‘TENSION’
Optional shackleMass Real - Yes shackleThickness Real - Yes shackleInertiaIXX Real - Yes shackleInertiaIYY Real - Yes shackleInertiaIZZ Real - Yes shackleLength Real - Yes shackleCenterOffset Real - Optional eyeToShackleLength Real - Optional