Seatbelt Mesh Generation
Create a seatbelt mesh.
After the wrap around components have been selected and the global belt data have been set up in the seatbeltsystem Entity Editor, you can create the seatbelt mesh.
- From the Entity Editor, with the seatbeltsystem entity selected, select the belt mesh type in the Mesh Parameters section.
- Define the attributes for the mesh realization.
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In the Pick Nodes field, select the nodes that define the belt path.
The tool will automatically generate the mesh on the defined path.
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To modify the belt path and end vector orientation, select the seatbelt entity
in the browser, right-click and select
Interactive modification from the context menu.
Interactive Modification lets you interactively move the seatbelt path on the graphic to the desired location.
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To modify the belt orientation at start and end, in the Entity Editor, under Geometry Definition, pick the
appropriate nodes in the Vector at start and Vector at end fields.