Define a Tracking System By Component

Tracking System by component is only valid for MBD cases. FEA models are not currently supported.
  1. From the Create tools, select Tracking.
    Figure 1.


  2. From the Tracking panel, select a tracking system from the Tracking Systems list.
  3. From the Track drop-down menu, select Component.
  4. Select a component which will be used to define the tracking system.
    • Click the Component input collector and select By ID.
    • Pick a component directly from the model in the modeling window.
  5. Under Displacements, use the check boxes to select the axes along which the view will be constrained.
    OptionDescription
    Global X Locks the view to the X position of the selected entity as it moves. The entity appears to remain stationary along the global X direction during animation.
    Global Y Locks the view to the Y position of the selected entity as it moves. The entity appears to remain stationary along the global Y direction during animation.
    Global Z Locks the view to the Z position of the selected entity as it moves. The entity appears to remain stationary along the global Z direction during animation.
  6. Optional: Activate the Lock rotations check box to lock the rotational movement of the selected entity.
    Entities can be tracked with respect to rotation.
  7. Click the Start/Pause Animation button (on the Animation toolbar) to animate the model.
    The model is animated with respect to the component.
    Tip: A new component can be defined and tracked at any time during animation by picking a different component in the modeling window.