The damped Linear Spring contact model is based on the work by Cundall and Strack
(Cundall and Strack
1979).
Also set the yield strength in units of Pa for each particle or Geometry that has
an interaction.
EDEM offers a reasonable default value for
this parameter estimated from the material's Shear Modulus. You can, however, overwrite
this default value. A linear spring with stiffness k is in parallel with a dashpot with
coefficient, c. The magnitude of the normal force between two particles, F
N,
is defined as:
Where k is the linear spring stiffness, c is the
dashpot coefficient, δ is the overlap, and δdot is the overlap velocity.
You can apply a similar force to the tangential direction.
The spring
stiffness and the dashpot coefficient are the parameters in this model and it is
common practice to estimate the spring stiffness and calculate the dashpot
coefficient based on this stiffness. The simulation Time Step is then estimated
based on the spring stiffness.
The spring constant and dashpot coefficient can
be calculated based on a combination of material properties and kinematic
constraints. One common method is obtained by equating the maximum strain energy in
a purely Hertzian contact (Ehertzian) with the maximum strain energy of
the existing contact (Emax) as follows:
Where the equivalent mass m*, the
equivalent radius R*, and the equivalent Young’s modulus E* were defined
earlier. V is the typical impact velocity.
For two identical spherical
particles with masses of 7.63e-03 kg, radius of 9mm and Young’s modulus of 2.6e+08
Pa, colliding at a velocity of 3 m/s, k ≈ 2.0e+05 N/m.
The impact velocity in
an EDEM simulation can usually be taken as a
characteristic velocity in the simulation. You can base this velocity as the maximum
velocity in the simulation, for example, for a blending operation with the blender
operating at Ω rad/s, the characteristic velocity is equal to r Ω m/s, where r is
the radius of the blender. The dashpot coefficient is related to the Coefficient of
Restitution as follows:
Where e is the Coefficient of
Restitution.
Note: e remains constant with the impact speed
(assuming other model parameters are constant).
The tangential stiffness is
usually estimated as a ratio to the normal spring stiffness (
Cundall and Strack
1979). v has the tangential stiffness equal to the normal stiffness. The
dashpot coefficient is calculated using the tangential stiffness in the previous
equation. The tangential force is defined as:
Where kt and ct are the tangential spring and dashpot
coefficient, μ is the Coefficient of Friction.
The simulation Time Step is
usually a small percentage of the contact duration of the particles. The contact
duration for the Linear Spring model is obtained using the normal stiffness is
defined as:
Where β = π /ln(e) and e is the Coefficient of
Restitution.
For e = 0.5, the contact time is 0.00043 sec. The simulation Time
Step must be less than this value for better integration of the particle states. It
is recommended to have a value of about 5-10 % of this contact time for accurate
results. The details of the soft particle contact model are relatively unimportant
due to the fact that a lumped parameter approach which neglects the details of the
contact force (Coefficient of Restitution) is sufficient to describe the collision
dynamics.
Note: You can increase the simulation Time Step
and then try to fix a stiffness that will not allow for excessive overlap. However,
since the stiffness and Time Step are not based on physical laws, the accuracy of
the results is not guaranteed: you might obtain a qualitative similarity but not a
quantitative one. We recommend to calculate the stiffness based on the material
properties and fix the Time Step in
EDEM.
There is no
general consensus on the best contact model. The Linear Spring model is simpler
than Hertz-Mindlin due to less computational overhead. However, in both models
the contact force is discontinuous at the first and last point of contact, and
energy dissipation is poor in systems with small relative velocities.
For
the same stiffness, a larger force is obtained for the same Time Step in a
Hertz-Mindlin model in comparison with the Linear Spring model. Hence, a larger
Time Step can be used with a Linear Spring contact model. Remove the default
Hertz-Mindlin (no-slip) contact model from the list when using this
model.
Interaction |
Configurable Parameters |
Position |
Particle to Particle,
Particle to Geometry
|
Set the characteristic velocity of the spring for the material
interaction. Ensure that the velocity is the same for both
particle-to-particle and particle-to-Geometry. |
Last |