Cylindrical Periodic Boundary Known Issues and Limitations

Cylindrical Periodic Boundaries have the following limitations:

  • A Linear Rotational kinematic is required to setup the boundaries, even if the kinematic has a velocity magnitude of 0.
  • Plugin (API) factories are not supported with Cylindrical Boundary Conditions.
  • Simulator Auto Grid Size is not supported with Cylindrical Boundary Conditions.
  • Coupling Interface is not supported with Cylindrical Boundary Conditions.
  • GPU Solver is not supported with Cylindrical Boundary Conditions.
  • Cylindrical Boundaries are limited to a maximum 150 degree angle.
  • Cylindrical Boundaries cannot be used at the same time as Linear Boundaries.
  • Cylindrical Periodic Boundaries are not compatible with the bonded model.
  • Geometry must be rotationally periodic to use the boundary effectively. The two images below show a circle made from 10 edges and one made from 50 edges. If the geometry is not of a high-quality mesh then particles passing through boundaries will catch on non-periodic edges.

    The following image shows a low quality mesh (left) and high quality mesh required for boundary conditions (right).

  • A central element (cylinder) is required at the mid-point of the boundary. At the center point of the boundary, it is possible for a particle to pass through the boundary and contact itself, which can lead to particle explosions. This can be prevented by defining the Geometry section at the center of the boundary.