Cylindrical Periodic Boundary Known Issues and Limitations
Cylindrical Periodic Boundaries have the following limitations:
- A Linear Rotational kinematic is required to setup the boundaries, even if the kinematic has a velocity magnitude of 0.
- Plugin (API) factories are not supported with Cylindrical Boundary Conditions.
- Simulator Auto Grid Size is not supported with Cylindrical Boundary Conditions.
- Coupling Interface is not supported with Cylindrical Boundary Conditions.
- GPU Solver is not supported with Cylindrical Boundary Conditions.
- Cylindrical Boundaries are limited to a maximum 150 degree angle.
- Cylindrical Boundaries cannot be used at the same time as Linear Boundaries.
- Cylindrical Periodic Boundaries are not compatible with the bonded model.
- Geometry must be rotationally periodic to use the boundary effectively. The
two images below show a circle made from 10 edges and one made from 50
edges. If the geometry is not of a high-quality mesh then particles passing
through boundaries will catch on non-periodic edges.
The following image shows a low quality mesh (left) and high quality mesh required for boundary conditions (right).
- A central element (cylinder) is required at the mid-point of the boundary.
At the center point of the boundary, it is possible for a particle to pass
through the boundary and contact itself, which can lead to particle
explosions. This can be prevented by defining the Geometry section at the
center of the boundary.