CableConnectorPinCollection

A collection of of connector pins that can be connected to cable signals and cable schematic components.

Example

application = cf.Application.GetInstance()
project = application:Load({FEKO_HOME..[[/shared/Resources/Automation/Cables.cfx]]})

    -- Retrieve a 'CablePath' and 'CableHarness' used to construct a connector

cablePath = project.Definitions.Cables.Paths["CablePath1"]
cableHarness = project.Contents.CableHarnesses:Item("CableHarness1")

    -- Construct a 'CableConnector' with three pins

pinList = {"StartPin1", "StartPin2", "StartPin3"}
CableConnector = cableHarness.Connectors:Add(cablePath.StartTerminal, pinList)

Inheritance

The CableConnectorPinCollection object is derived from the Object object.

Usage locations

The CableConnectorPinCollection object can be accessed from the following locations:

Property List

Count
The number of CableConnectorPin items in the collection. (Read only number)
Label
The object label. (Read/Write string)
Type
The object type string. (Read only string)

Method List

Contains (label string)
Checks if the collection contains an item with the given label. (Returns a boolean object.)
Delete ()
Deletes the entity.
Duplicate ()
Duplicates the entity. (Returns a Object object.)
GetProperties ()
Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step. (Returns a table object.)
Item (index number)
Returns the CableConnectorPin for the given index in the collection. (Returns a CableConnectorPin object.)
Item (label string)
Returns the CableConnectorPin for the given label in the collection. (Returns a CableConnectorPin object.)
Items ()
Returns a table of CableConnectorPin items. (Returns a UnsupportedType(List of CableConnectorPin) object.)
SetPins (pinnames string)
Modifies the connector pins from a list of pin names.
SetProperties (properties Object)
Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
UniqueName (label string)
Generates a unique name base of the provided base name. If the base name already exists in the collection, a digit will be appended until a valid name is generated. (Returns a string object.)

Static Function List

GetDefaultProperties ()
Creates a table containing the default settings to create an object. (Returns a table object.)

Property Details

Count
The number of CableConnectorPin items in the collection.
Type
number
Access
Read only
Label
The object label.
Type
string
Access
Read/Write
Type
The object type string.
Type
string
Access
Read only

Method Details

Contains (label string)
Checks if the collection contains an item with the given label.
Input Parameters
label(string)
The label of the item.
Return
boolean
The success of the check.
Delete ()
Deletes the entity.
Duplicate ()
Duplicates the entity.
Return
Object
The new (duplicated) entity.
GetProperties ()
Returns a table of properties representing the state of the object. The properties table can be used with the SetProperties method to change multiple properties of the object in one step.
Return
table
A table defining the properties.
Item (index number)
Returns the CableConnectorPin for the given index in the collection.
Input Parameters
index(number)
The index of the CableConnectorPin.
Return
CableConnectorPin
The item in the collection
Item (label string)
Returns the CableConnectorPin for the given label in the collection.
Input Parameters
label(string)
The label of the CableConnectorPin.
Return
CableConnectorPin
The item in the collection
Items ()
Returns a table of CableConnectorPin items.
Return
UnsupportedType(List of CableConnectorPin)
The list of items in the collection
SetPins (pinnames string)
Modifies the connector pins from a list of pin names.
Input Parameters
pinnames(string)
A list of pin names.
SetProperties (properties Object)
Modifies the state of the object using the provided table of properties. This method is used to modify multiple properties of the object in a single step.
Input Parameters
properties(Object)
A table of properties defining the new state of the object.
UniqueName (label string)
Generates a unique name base of the provided base name. If the base name already exists in the collection, a digit will be appended until a valid name is generated.
Input Parameters
label(string)
The base name.
Return
string
The generated unique name label for the item.

Static Function Details

GetDefaultProperties ()
Creates a table containing the default settings to create an object.
Return
table
A table containing the default properties.