Use the Model Browser to view, edit and control the display of all
contents of a model.
To open the Model Browser, click View > Model Browser from the menu bar.
Restriction: The Model Browser is only available in HyperMesh.
The Model Browser shows all the contents of a model present in the
session. Entities such as nodes, elements, connectors, geometry, loads, and subsystems are now
displayed, along with other entities such as components, properties, materials, and so on.
A new grouped entity display mode shows entities at the first level and solver-specific
sub-types at the second level. Entities are not shown in the Model content view.
Additional categories for undefined and ungrouped entities are listed under each entity
folder when applicable. The ‘Undefined’ folder contains all entities that a solver deck refers
to but are not present in the model. The ‘Ungrouped’ folder contains all entities that are
without a solver card.
The Include view of the Model Browser displays the contents of the
model based on the include file, along with the node and element counts. The Include view also
displays the min and max occupied IDs at the include file level, entity level, and sub-entity
level. The min and max occupied ID columns can be optionally turned on in the Model content
view as well.
Note: The Include view can be undocked to float to docked to a different browser area.
Right-click in the browser white space to create any entity – for example, a Property.
Right-click on an entity grouping to create a specific type of entity – for example, a
Property of type SECTION_SHELL.
Upon creating an entity from the Model content view or the Include view, the new entity type
is added to the entity group, for example, "property1". Double-click on the newly created
property to display the Entity Editor. Use the Entity Editor to define entity attributes such as name, ID, and so on. The
new entity is highlighted in the group that it was organized into.