Partition Solids for Mappability

Before you can successfully solid mesh a model, ensure that the solids have been partitioned so that they are either one directional or three directional mappable.

Solid (3D) meshing can be done automatically, just like 2D shell meshing, but often requires that complex parts be partitioned into groups of smaller, simpler, connected solids instead of one large complex solid. In solid meshing, the ability to be meshed is referred to as mappability.

Mappability is directional and can be likened to putting a surface mesh on one face of the solid, then extending that mesh along a vector through the solid volume. So, for example, a perfect cylinder is mappable in one direction, the axis between its top and bottom faces, while a perfect cube is mappable in three, the axes between each pair of its identical faces. However, a combustion engine's cylinder head consisting of two cylinders of different radius joined together into a single solid entity would need to be partitioned to divide the two cylinders. Once partitioned, each cylinder would become mappable in one direction.
Note: Even when all partitioned sections of the solid are mappable, this does not necessarily mean that they can all be meshed at once. In some cases they may need to be meshed a few at a time, or even individually in extreme cases. Mappability only ensures that the partitioned section can be meshed.

Use the Mappable visualization mode to review solid partitioning for mappability. The “Mappable” mode color codes the solids within the model according to whether the solids are solid meshable. The ignored map, not mappable, 1 directional map, and 3 directional map all relate to the mappable state of the solids.

When reading in a new model with solids, the model will be colored blue after you activate the Mappable visualization mode, which indicates that the mappability is currently being ignored. It is then necessary to partition the model so that the state of the solids changes to 1 directional or 3 directional.
Note: If the model does not include any solids, for example, only surfaces are present, you can use the Solids tool on the Geometry ribbon to create solids from the surfaces.
If some partitioning has already occurred from a previous session when the .hm file has been read in with the Mappable visualization mode already active, it will still be displayed as "ignored" map. To invoke the mappable algorithm calculation, change to another visualization mode, such as By Topology and then change back to Mappable again. This recalculates the state of all solids within the model.
  1. From the View Controls toolbar, set the geometry visualization mode to Mappable.
    The solid is color codes according to its mappability state.
    Blue

    Solid has not been edited, and therefore cannot evaluated for mappability.

    Orange

    Solid has been edited, but remains completely unmappable (further partitioning may enable mapping).

    Yellow

    Solid is mappable in 1 direction.

    Green

    Solid is mappable in three directions. This is very rare.

    Figure 1. . The first cube is mappable in 3 directions, but if a corner is split off it becomes mappable in only 1 direction, and the corner is not mappable without further partitioning.




  2. Partition solids for mappability.
    Any solid edit operation will update the display of the solid entities automatically.

Partitioning Solids for Mappability

Figure 2 shows that one trim of the model by a single surface (the top surface of the rectangular shaft, in this case) has created two additional solids within the model. One solid remains in the ignored map state (blue), one is now not mappable (orange) and one is one directional mappable (yellow - transparent).

Figure 2.


After additional partitioning of the model using the Geometry Edit tools, it has transformed from having an ignored map and non-mappable states to having only one directional and three directional mappable states. Figure 3 shows one three directional mappable solid, as indicated by the green transparent solid at the base of the shaft where it joins the part's main body.
Figure 3.


Once partitioning is successful, meshing can commence. Using the Map tool and selecting all of the solids, plus the required meshing options, yields a complete 3D mesh for the entire complex part, as shown in Figure 4.
Figure 4.


Selecting and masking a section of the elements confirms that the mesh is a complete 3D mesh, as opposed to just a surface mesh, as shown in Figure 5.
Figure 5.