Connect Geometry

Use the Connect tools to trim, fuse, and stitch your discrete geometry.

  1. From the Discrete ribbon, click the Connect tool.
    Figure 1.

  2. Select an option from the secondary ribbon.
    Proximity Trim close proximity inputs by defining a threshold.
    Intersect Trim selected inputs.
    Fuse Connect close proximity inputs by defining a threshold.
    Note: The Fuse tool works for tessellated geometry. If the input is b-spline geometry, first convert to discrete geometry using the Convert tool.

    Imprinting points on lines or surfaces creates geometry vertices similar to using the Split tool. Imprinting surfaces on surfaces imprints all source surfaces edges to the target surfaces. The imprint direction is always normal to targets.

    1. On the guide bar, click to define fuse options.
    2. Select source geometry with the first selector.

      Source geometry moves to the target.

    3. Select target geometry using the second selector.

      Target geometry does not move.

    4. Define a threshold value.
    5. Check either of the two additional options.
      Remove interface
      Removes surfaces at source and target solid connection. Enabling this option merges solids after fuse. If this option is turned off, solids are separate after fuse.
      Remesh at connection
      Remesh neighboring fused regions. Turn on if the input surfaces have good quality mesh. During remeshing, size, type, and order are determined by the surrounding elements' size and type.
    Stitch Stitch inputs within the given tolerance.