Adding Waveguide Ports
Define waveguide ports with the correct orientation.
Note: A port is a mathematical representation of where energy can
enter (source) or leave a model (sink). Use a port to add sources and discrete loads to
a model.
Waveguide ports without sources are considered to be absorbing waveguide terminations.
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Add the first waveguide port on the face at the most positive X position.
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In the 3D view, repeatedly left-click until the
face is highlighted.
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Open the Create Waveguide Port dialog using one of
the following workflows:
- On the Source/Load tab, in the Ports group, click the Waveguide Port icon.
- In the details tree, a right-click context menu is available on the face. From the list, click Create Port > Waveguide Port.
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Use the default settings for the port.
Note: The white line is the reference vector and shows the direction of m, where m is the number of half-wavelengths across the width of the waveguide.
- Click Add to add the waveguide port, but do not close the dialog.
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In the 3D view, repeatedly left-click until the
face is highlighted.
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Add the second waveguide port at the face at the most negative Y
position.
- On the dialog, click on the Face user input field to make it active. An active field is highlighted in blue (see Figure 2).
- In the 3D view, repeatedly left-click until the face is highlighted.
- Click Add to add the waveguide port, but do not close the dialog.
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Add the third waveguide port at the face at the most positive Y position.
- On the dialog, click on the Face field to make it active. An active field is highlighted in blue.
- In the 3D view, repeatedly left-click until the face is highlighted.
- Click 180 degrees to ensure the correct reference direction.
- Click Create to add the port and to close the dialog.
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Enable the port annotations. On the 3D View
context tab, on the Display Options tab, in the
Entity Display group, click the Port Annotations icon.