Particle Body Force User Defined Libraries
A Contact Model UDL consists of a shared library file and, optionally, a file containing preferences. Using the EDEM API, you can write and compile custom particle body forces as a User Defined Library (UDL) written in C/C++.
- Create a directory in which you want to save the new Particle Body Force project.
-
Copy the following header files into the directory that you have created:
IPluginParticleBodyForce.h
PluginParticleBodyForceCore.h
IPluginParticleBodyForceV3_3_0.h
PluginConstants.h
Helpers.h
-
Create a new class (
CNewParticleBodyForce
) derived from the Particle Body Force interface you want to use (for example,IPluginParticleBodyForceV3_3_0
). -
Save the class declaration to a header file (for
example,
CNewParticleBodyForce.h
). -
Implement all the methods defined in your header file and save as a
.cpp
file (for example,CNewParticleBodyForce.cpp
). -
Create a new
.cpp
file with implementations of the methods inPluginParticleBodyForceCore.h
. -
Save this file as
NewParticleBodyForce.cpp
. -
Create a new
.cpp
file with implementations of the methods inPluginParticleBodyForceCore.h
. -
Save this file as
NewParticleBodyForce.cpp
. -
Use command line or create a makefile (or equivalent) to build and compile
.dll
(Windows) or.so
(Linux) library files. -
Ensure that the library and optional preferences file are saved in the Particle
Body Force model folder (as specified in
simulation_name.dem
file (only applicable for EDEM versions 2017 and above). ), or in the same folder as the - Start EDEM and then select the required Particle Body Force Model category from the Interaction dropdown list in the Physics section.
-
Click the + dropdown list and then select the new
Particle Body Force Model .
The following methods are available in the Particle Body Force Model interface
IPluginContactModelV3_3_0
:Method Description Type getPreferenceFileName
Retrieves the name of the config file used by the UDL. Setup isThreadSafe
If the UDL’s calculateForce()
method is thread-safe then this method must return 'true'. Thread- safe programming requires a number of conventions and restrictions to be followed. If in doubt, set this to return 'false'. Not applicable for CUDA API.Setup usesCustomProperties
Indicates whether the UDL wants to register or receive custom property data. Setup setFilePath
Called inside the starting()
method to provide the plugin with the full simulation path (including the simulation file name).Setup getGpuFileName
Initializes the GPU plugin by accepting the file name without an extension. If empty, the model will not be supported on the GPU solver. Setup setup
Initializes the plugin by reading any config files, opening temporary files, generating data structures, or other setup tasks. Setup starting
Called once at the start of a simulation to indicate that processing is about to begin and the model should allocate any temporary storage and retrieve any required file/API/socket
handles.Simulation stopping
Called once at the end of a simulation to indicate that processing is complete and the model should free any temporary storage and close/release file/api/socket
handles.Simulation calculateForce
Called when two elements are in contact with each other. These may be surfaces (in-contact when their contact radii cross), or a surface and a Geometry element (when the contact radius of the surface touches the surface geometry). Also used to set contact forces and deltas for custom properties. Not mandatory for CUDA solvers. Simulation configForTimeStep
Called during processing, at the start of each Time Step. Not used for CUDA solvers, but must be implemented in the CUDA file. Simulation getNumberOfRequiredProperties
Returns the number of custom properties this UDL wants to register with the system. Setup getDetailsForProperty
Retrieves details for a given property. These properties will then be registered with the system if they do not conflict with the existing properties. Setup getGeometryParameterData
Retrieves Geometry parameter data in buffer format. Setup getParticleParameterData
Retrieves particle parameter data in buffer format. Setup getPartPartContactParameterData
Retrieves Particle-Particle contact parameter data in buffer format. Setup getPartGeomContactParameterData
Retrieves Particle-Geometry contact parameter data in buffer format. Setup getSimulationParameterData
Retrieves simulation parameter data in buffer format. Setup calculateTriangleDeformation
Calculates deformation for triangle elements and returns parameters for the updated mesh element. Simulation deformationEnabled
Enables and disables mesh deformation. Simulation ignoreZeroForceTriangles
Skips Geometry deformation call if the force acting on the Geometry element is zero. Simulation getDeformationTransformSpace
Defines the Global or Local reference frame for triangle deformation. Simulation Note: The methods of type 'Setup' are called once at the start of the simulation, whereas, those of type 'Simulation' are called during the simulation. For more information about how the methods are called, see the Help included in the EDEM installation folder.