Organize Assemblies, Parts, and Bodies
Use the Part Browser and the right-click menu options to organize your model into a hierarchy of assemblies, parts, and bodies.
A part assembly is a collection of different parts and/or other assemblies.
A part is an engineering representation of a physical part in the model.
Solid bodies and surface bodies reflect the content within each part. Solid bodies contain a solid, and surface bodies contain a group of surfaces.
In the Part Browser, parts and assemblies are represented by , solid bodies by , and surface bodies by .
Create a New Part
Right-click in empty space in the Part Browser and select .
An empty part is added to the model structure.
Rename Parts and Assemblies
- Right-click on a part or assembly in the Part Browser and select Rename.
- Type a new name then press Enter.
Replace Parts and Assemblies
- Right-click on a part or assembly in the Part Browser and select Replace.
- Browse for and select the replacement file.
- If you are replacing an FE model with a CAD file, define mesh option used in the conversion.
- Click Replace.
Change the Color of Parts and Assemblies
-
Click the color swatch in the column of the Part Browser.
A color palette displays.
- Optional: Change the color scheme using the drop-down menu.
- Choose a new color to represent the selected parts or assemblies.
Tip:
- Click to assign and save custom colors.
- If multiple parts/assemblies are selected, click to automatically assign unique colors to them.
Move Bodies Between Parts
Do one of the following:
-
Right-click on a solid body or a surface body in the Part Browser and select Move to new
part.
A new part containing the select bodies is created.
- Drag-and-drop bodies into existing parts in the Part Browser.
Convert Solid Bodies to Surface Bodies
Do one of the following:
-
Right-click on an assembly, part, or a solid body in the Part Browser and select Destroy solid
topology.
Right-clicking on a part destroys the solid topology of all its associated bodies; an assembly destroys the solid topology of all its parts.
- Navigate to the Geometry ribbon. Select a solid in the modeling window then right-click and select .
Convert Surface Bodies to Solid Bodies
Do one of the following:
-
Right-click on an assembly, part, or a surface body in the Part Browser and select Fix surface
bodies.
Right-clicking on a part fixes the surfaces of all its associated bodies; an assembly fixes the surfaces of all its parts.
- Navigate to the Geometry ribbon. Select a surface or group of surfaces belonging to a surface body in the modeling window then right-click and select .
Note: When you are ready to
validate the model, all bodies should be solid bodies.
Split Parts By Bodies
Do one of the following:
- Right-click on a part in the Part Browser and select .
- Navigate to the Geometry ribbon. Select a part then right-click and select
Split Surface Bodies by Connectivity
Split a selected surface body into multiple surface bodies based on the connectivity of surfaces.
Right-click on a surface body in the Part Browser and
select .
Surface bodies are created out of connected surface
patches.
Split Surface Bodies by Face
Split a selected surface body into multiple surface bodies based on a feature angle.
Right-click on a surface body in the Part Browser and
select .
Surface bodies are created out of surface face patches.
Merge Parts
- Navigate to the Geometry ribbon.
- While in idle mode, select the parts to merge.
- Right-click in the modeling window and select .
Delete Empty Parts
Right-click in empty space in the Part Browser and select
Delete empty parts.
Parts that don't contain a body are removed from the model.
Delete Empty Assemblies
Right-click in the empty space in the Part Browser and
select Delete empty assemblies.
Assemblies that do not contain parts are removed from the
model.
Fix the Database
Right-click on the top-level Model folder in the
Part Browser and select Fix
Database.
Visibility is reset, the validate flag is reset, inconsistent solid
bodies and surface body organization is fixed, and FE geometry is added to
floating elements.