Edit and Position Primitives
Edit and position nondesign parts or subsystems in your design space.
Before you can edit non-design parts or sub-systems, you must Set Up Design Space Libraries. Alternatively, you can import a part or sub-system.
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Position primitives to accommodate instant package space layout changes using
the Move tool
with the Collision detection option enabled.
If the Move tool encounters a physical clash while positioning a part and/or subsystem, the conflicting part will highlight.
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Edit primitives using the Drag tool.
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Fill holes, gaps, and patches in the model using the Hole/Gap Fill tool.
The voxel mesher will automatically fill voids, however, for large openings in the include and/or exclude package space, it is expected that the model is prepared beforehand. It is therefore recommended that you use the Hole/Gap Fill tool to generate the correct design space.