Rotate, Pan, Zoom, Fit, Center

Adjust your view of the model in the modeling window.

Rotate the View

Rotate the view to inspect different areas of the model.

  • Rotate the view with keyboard shortcuts and mouse controls.
    To Do this
    Freely tumble Drag the model while middle mouse clicking.
    Incrementally rotate

    (HyperMesh and HyperView only)

    Press the arrow keys on your keyboard.
    Incrementally rotate clockwise and counterclockwise

    (HyperMesh only)

    Hold Ctrl and press the left or right arrow keys.
    Flip the model

    (HyperMesh only)

    Hold Ctrl and press the up or down arrow keys
  • Rotate the model with the View Cube.
    Figure 1.


    Clicking a major face (Top, Bottom, Right, Left, Rear, or Front) rotates the model to the nearest possible orientation of that face. If that orientation is not the standard, clicking the face again re-aligns the model back to the standard orientation. If the orientation is already standard, repeated clicks on a major face reverses the view.
    Note: The view is fit anytime a face is selected.

    Clicking the arrows incrementally rotates the view. Left- and right-clicking increments by + and - 15 degrees while middle-clicking increments by 90 degrees.

    Aligning the View Cube to a local coordinate system or your screen vector can be done by right-clicking on the cube.
    Figure 2.


    Align to system
    Allows you to choose a local coordinate system.
    Align Front to screen
    Immediately align the Front face of the view cube with the screen vector.
    Reset to global
    When the view cube is aligned locally, the global system is shifted to the bottom left of the view cube. This re-aligns them.
    Figure 3.


    Get/Set Angles
    Get, set, and reuse rotation angles between sessions of HyperMesh.
    Note: See Preferences > Appearance > View Cube for other arrangements and configurations.
  • Use the True View tool to align the normal of a position on the model to the normal of the screen.
    Open the tool in the following ways:
    • Right-click on the view cube.
    • Click on the View Controls toolbar.
    Click on the model to align it to the screen. Use the graphical manipulators and options in the microdialog to further adjust the alignment.
    Tip: Hold Tab to rotate the hover preview 90°.
  • Select a standard view by clicking on the View Controls toolbar.

Set the Center of Rotation

Center the view around a selected point.

HyperMesh

By default, the center of rotation is determined by your cursor position when you middle mouse click.
  • If you click on the model, the center of rotation defaults to your cursor position.
  • If you click in empty space and the entire model is within the modeling window, the center of rotation defaults to the center of the model.
  • If you click in empty space and a part of your model is outside the view of the modeling window, the center of rotation defaults to your cursor position. However, if you move your cursor far enough away from the model, the center of rotation snaps to either the nearest point on the model or the center of the model.
  1. To manually set the center of rotation, hold Ctrl and middle mouse click on the model.
  2. To reset the center of rotation, hold Ctrl and middle mouse click in empty space.

HyperView and MotionView

By default, the center of rotation is determined by your cursor position when you rotate the model. When your cursor is not on the model, the center of rotation defaults to the center of the modeling window.

Pan the View

Move the view horizontally and vertically in the modeling window.

Pan the view in the following ways:
  • Drag the model while right-clicking.
  • Drag the model while right and left clicking simultaneously.

Zoom the View

Zoom in to view specific areas of the model, and zoom out to see a more overall view of the model.

Zoom the view in the following ways
  • Scroll the mouse wheel.
    The center of zoom is determined by your cursor position.
  • Draw a circle around the area of the model you want to zoom in on. You can do this in the following ways:
    • Hold Alt and the middle mouse button then draw.

      (HyperMesh only)

    • Press Z then hold left-click and draw.

      (HyperMesh only)

    • Middle mouse click then draw.

      (HyperGraph and MediaView only)

Fit the View

Adjust the view to fit the objects in the modeling window.

Fit the view in the following ways:
  • Click on the View Controls toolbar.

    Use the pop out menu in HyperView and HyperGraph to further decide what to fit.

  • Press F on the keyboard.
In HyperMesh, if you have an active selection, the view is adjusted to fit tightly around any selected entities. If no entities are selected, the view is adjusted to fit around the model. Repeatedly clicking or pressing F toggles the fit between a selection and the entire model.
In HyperView, the fit options can work on Notes also in addition to standard model objects. Fit Model or Fit All Frames will fit any note irrespective of position type. Fit Selected, on the other hand, works on notes attached to entities. If a note is selected and Fit Selected is used, the view is adjusted to fit around the entity to which the note is attached.