Create Cylinders
Use the Solids: Cylinder tool to create cylinders with solid or bounding surfaces.
- 
                From the Geometry ribbon, click the  tool.
                
Figure 1. 
 - 
                Create a cylinder using one of the following methods:
                
Method Procedure By Plane - Click By Plane from the selector on the guide bar.
 - Left-click on geometry or in space to create the center point for the cylinder's base.
 - Hold the middle mouse button and drag to manipulate the vector defining the plane for the cylinder's base.
 - Click the Play button on the guide bar.
 - Left-click and drag in empty space to draw the cylinder's base.
 - Release the mouse button and move the mouse to set the height of the cylinder.
 - Left-click to create the cylinder.
 - Click Plane on the guide bar to define another cylinder in a new plane.
 
Free Drawing - Click Free Drawing from the selector on the guide bar.
 - Left-click and drag on geometry or in empty space and draw the cylinder's base.
 - Hold the middle mouse button and drag to manipulate the vector defining the plane for the cylinder's base.
 - Move the mouse to set the height of the cylinder.
 - Left-click to finish creating the cylinder.
 
Fit To - Click Fit To from the selector on the guide bar.
 - Select Surfaces, Solids, or Components from the selector on the guide bar.
 - Left-click to select a corresponding surface, solid, or component on the model. A cylinder will display.
 - Use the move tool to modify the cylinder, if necessary.
 - Click the Play button on the guide bar to finish creating the cylinder.
 
 - 
                Modify the size and location of the cylinder in the following ways:
                
- Resize the cylinder by editing the radius and height in the microdialogs and pressing Enter.
 - Click on a face of the cylinder and drag the slider to adjust the size.
 - Click 
 to translate
                        and rotate the cylinder using the Move
                        tool. - Click 
 to fit the
                        cylinder around a selected object. - Click 
to fill the shape.
 
 
Tip: While placing or editing the sphere, use snap points to snap to pre-defined points on your model, such as
                surface boundary fixed points or mid points of surfaces.