Shell & Offset
Use the PolyNURBS Shell & Offset tool to offset the vertices of PolyNURBS part bodies and optionally shell the bodies by connecting copied offsets.
Shell a PolyNURBS Part
Offset duplicates of bodies after removing their selected faces and connect the duplicates back to their original bodies with thin walls.
-
On the PolyNURBS ribbon, select the Shell & Offset
tool.
Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools. - Select a PolyNURBS part to edit.
- In the guide bar, select Shell.
-
Select a cage face to remove, then enter the Wall
Thickness. Faces added to the selection will also be removed.
The thickness value is applied to the remaining faces.
A preview of the shelled PolyNURBS part is displayed.
- Optional: To apply the shell in the opposite direction, select Reverse .
- Click Apply to confirm the preview and keep the shell.
- Right-click and mouse through the check mark to exit, or double-right-click.
Offset PolyNURBS Bodies
Move body vertices inside or away from their current positions.
-
On the PolyNURBS ribbon, select the Shell & Offset
tool.
Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools. - Select a PolyNURBS part to edit.
- In the guide bar, select Offset.
-
Select a body to offset, then enter the Offset Distance.
You can add bodies from the part to the selection. The offset distance is
applied to selected bodies.
A preview of the shelled PolyNURBS part is displayed.
- Optional: To apply the offset in the opposite direction, select Reverse .
- Click Apply to confirm the preview and keep the shell.
- Right-click and mouse through the check mark to exit, or double-right-click.