Shell & Offset

Use the PolyNURBS Shell & Offset tool to offset the vertices of PolyNURBS part bodies and optionally shell the bodies by connecting copied offsets.

Shell a PolyNURBS Part

Offset duplicates of bodies after removing their selected faces and connect the duplicates back to their original bodies with thin walls.

  1. On the PolyNURBS ribbon, select the Shell & Offset tool.

    Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools.
  2. Select a PolyNURBS part to edit.
  3. In the guide bar, select Shell.
  4. Select a cage face to remove, then enter the Wall Thickness. Faces added to the selection will also be removed. The thickness value is applied to the remaining faces.
    A preview of the shelled PolyNURBS part is displayed.
  5. Optional: To apply the shell in the opposite direction, select Reverse .
  6. Click Apply to confirm the preview and keep the shell.
  7. Right-click and mouse through the check mark to exit, or double-right-click.

Offset PolyNURBS Bodies

Move body vertices inside or away from their current positions.

  1. On the PolyNURBS ribbon, select the Shell & Offset tool.

    Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools.
  2. Select a PolyNURBS part to edit.
  3. In the guide bar, select Offset.
  4. Select a body to offset, then enter the Offset Distance. You can add bodies from the part to the selection. The offset distance is applied to selected bodies.
    A preview of the shelled PolyNURBS part is displayed.
  5. Optional: To apply the offset in the opposite direction, select Reverse .
  6. Click Apply to confirm the preview and keep the shell.
  7. Right-click and mouse through the check mark to exit, or double-right-click.