Primitive Cylinder
Introduction
The primitive Cylinder is a predefined geometric shape that is used to create a cylinder.
The primitive Cylinder can be created, modified, removed or used in other geometric operations (for example in a Boolean operation).
Structure of the primitive
The primitive Cylinder is described by :
- A coordinate system for the creation of points (active coordinate system in the list available on the graphic View))
- The coordinates of the point center of the circle that is the base of the cylinder, or an existing point
- The dimensions of the Cylinder primitive (radius and height) defined in the active coordinate system
- The appearance of the Cylinder primitive (color and visibility)
Dialog box | Illustration |
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Result
The creation of a primitive Cylinder results in the creation of :
- Geometric entities (point, line, face, volume and object)
- A Geometric operation Cylinder_1. This geometric operation is a specific entity of the modeler that permits to ensure the cycle of life of the primitive (creation - modification - removal).
Access
The different ways to access the primitive Cylinder are:
- By menu:
- By icon:
Creation of a cylinder
The creation process of a primitive Cylinder is presented in the table below.
Stage | Description |
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1 | Choice of the coordinate system for the primitive creation |
2 | Opening the dialog box Primitive Cylinder |
3 |
Choice of the name of the generated Geometric operation (by default : CYLINDER_1) |
4 |
Definition of the center point of the basis circle
|
5 | Definition of radius |
6 | Definition of the height |
7 |
Choice of color visibility / appearance (by default : visible and turquoise) |
8 | Validation by clicking on OK |
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The following entities are created in the tree :
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