Rotate the View
Rotate the view using the mouse or the view cube.
Tip: To save and recall a custom view, click
in the
view controls.
Tip: Right-click the workspace and select Align Model to Draw
Direction to align the draw direction with the z-axis when you rotate the model. In
this view, the model is consistent with the press system. To turn off this option, right-click
the workspace and choose Align Model to Global System.
Rotate with the Mouse
Rotate the view using turntable rotation or trackball rotation by using the mouse.
By default, the center of rotation is determined by your cursor position when you rotate the model. When your cursor is not on the model, the center of rotation defaults to the center of the model or to a point on the model that is closest to your cursor. Set the center of rotation by pressing C and clicking a point on the model.
To rotate using | Do this | Note |
---|---|---|
Turntable rotation | Shift + drag with the right mouse button. | Turntable rotation restricts the rotation to the x-y plane, which is useful if your model's vertical direction is aligned with the z-axis. |
Trackball rotation | Drag with the middle mouse button. | Trackball rotation allows the model to tumble freely in any direction. |
Tip: You can change the mouse
controls to match that of a different application in the Preferences.
Rotate with the View Cube
By default, the View Cube appears on the axis triad at the bottom-left corner of the
modeling window.
-
Clicking a major face (Top, Bottom, Right, Left, Rear, or Front) rotates the
model to the nearest possible orientation of that face. If that orientation is
not the standard, clicking the face again re-aligns the model back to the
standard orientation. If the orientation is already standard, repeated clicks on
a major face reverses the view.
Note: The view is fit any time a face is selected.
-
Rotation arrows appear when hovering the mouse over the cube. Clicking the
arrows incrementally rotates the view.
- Align the cube to the orientation of a selected system or boundary condition by right-clicking on the cube and selecting Align to System/BC. Re-align the cube to the global coordinate system by selecting Reset to Global.
-
To orient the top face to common CAD defaults, right-click the cube, and then
select Set Top to +Z or Set Top to
+Y.
Note: Ground shadows will always be oriented on the Bottom face.
- The display and behavior of the View Cube can be adjusted in the Preferences under .
Customize the Front View
Customize the orientation of the standard Front view using the Preferences.
- Select .
- Under Front View and choose an orientation. , select
Note: The two letters, for example "XY", denote the horizontal and vertical axis of the
plane that defines the Front view. The normal to the Front view may be aligned along
any of the three main axes (X, Y, Z), and rotated around that axis in four possible
orientations, so there are twelve possible orientations: