3D building from a 2D profile: about

Introduction

To build a 3D geometry from a 2D profile, it is necessary to create a 2D profile in, a plane specified by the user (we speak about a Sketch plane) or to use a 2D profile already existing (faces of an existing object). Then these faces can be extruded. It exists 3 extrusion types:

  • Extrusion along vector
  • Extrusion around axis
  • Helicoïdal extrusion
  • Extrusion along a path parametrized or defined by points

Sketch

The sketch is an entity defined in a reference plane to create the 2D profile wished using the Sketcher context.

Building 3D object from a 2D profile to create

Different stages of 3D object building from a created 2D profile are presented in the table below.

Stage Description Context Illustration
1

Creation of reference plane

Necessary to position the 2D profile to create in 3D environment

Modeler
Adding an entity reference plane (there are also reference plane by default on different planes XY, XZ and YZ)
2 Creation of a sketch in the chosen reference plane
An sketch entity is created
The sketcher context is automatically opened and position in the reference plane of the sketch Sketcher
3 Creation of the 2D profile using Sketcher functionalities *
4 Output of sketcher context
The 2D profile appears in 3D environment Modeler on chosen reference plane Modeler

5 Extrusion of the 2D profile (according to an extrusion types proposed) : along a vector, arround axis, helicoidal, along a path )

The following entities are created in the tree:

  • an object OBJ_EXTRUDE_1
  • corresponding volumes, faces, lines, points
  • a geometric operation EXTRUDE_1
Note: * See sketcher functionalities at the following link: Sketcher chapter

Building 3D object from an existing 2D profile

Different stages of 3D object building from an existing 2D profile are presented in the table below.

Stage Description Illustration
1 Selection of one or more faces belonging to an object
2 Extrusion of the 2D profile (according to an extrusion types proposed): along a vector, arround axis, helicoidal, along a path )

The following entities are created in the tree:

  • an object OBJ_EXTRUDE_1
  • corresponding volumes, faces, lines, points
  • an geometric operation EXTRUDE_1
  • an geometric operation SWEEP_ASSEMBLY_2

Particularity of the extrusion from an existing 2D profile

An extrusion from a sketch, doesn't achieve an assembly operation, so the object is « free ».

In contrast with direct extrusion of a face belonging to an object, an assembly operation between the obtained object and the object with the extruded face, is necessary to ensure the cycle of life of the extrusion (2geometric operations are created: extrusion + assembly).

It is introduced a limitation, the topology of extruded origin face can't be modified. It means that the contour of this face can't be modified (must keep the same number of lines, and the same lines).

But the dimensions of this face can be modify by the geometric operation previously applied on the object containing this face.