Transient Run Control Parameters
This panel consists of controls that are available for Transient and Quasi Steady runs.
Transient Run Control Parameters Overview
Initial Condition Option
Options | Description |
---|---|
User-defined | The initial conditions for each internal chamber are used at the
start time. User must set conditions on each chamber. Results from the GUI’s incompressible initializer are not correct for this. |
Global | The initial conditions for each internal chamber are set to this P
and T at the start time |
Steady State | A steady state solution is run at the start time |
Restart File | GUI reads a .res file and saves chamber P, T, MACH etc. |
Time Stepping Controls
Time steps control settings for solving and output of results. Time steps for solving can be smaller or the same as the output time steps. Time step size is problem dependent. Time steps must be small enough to capture transient accurately. It is suggested that time step sensitivity studies be performed.
Constant Time Stepping: Simplest method is a constant time step (in seconds). Ok for simple transient.
Automatic Time Stepping: Adjusts time step based on CFL number (0 < CFL <= 1) and solver convergence. The CFL criteria can be removed by deselecting the Use CFL No. for time step calculation option. The solver bisects the timestep if it does not converge. The run stops if the solver does not converge at the minimum timestep. This is better for complex transients.
There are two options available to limit “Auto Time step” during the solution, they are
- Set constant Initial, Min, Max data for Time Step
- Specify “Max Timestep vs Time” - sets the maximum timestep at each interval of the mission. A mission must exist in the .flo file and must be selected as the active mission for “Specify Max Timestep vs Time” method
Solve only at Mission times (Quasi Only): Quasi steady state runs can solve at each of the times in the mission.
Wave Speed Estimate (Water Hammer Simulation Only): Wave Speed Estimate for calculating automatic time stepping for water hammer simulations