Save a Material to the Render Library

Save a custom material to the library so you can reuse it later.

If you modified a material from the Material Library, or created a new material, you can save it to the material library.

In the Render Library, click the Materials tab, right-click the material name in the list of scene materials, then click Save material. You can also use the Save to Library button in the Render Editor at the bottom of the Material section.

  1. Define the Texture size, Package/Category, and Name.
  2. Click OK.