Edit Camera Settings

Edit the camera settings to prepare your scene for the final rendered image.

  1. On the Rendering tab, select the Editors tool.

    The Render Editor window appears.

  2. Select the Camera icon.

    The Camera settings window opens.

  3. Click the icons to expand the full range of settings.

  4. Edit the basic camera settings using the parameters below:
    Name Function
    Focal Length (mm) Adjust the focal length.
    Presets Select from a list of Presets.
    Keep Aspect Ratio Maintain the aspect ratio.
    Width Enter a custom Width.
    Height Enter a custom Height.
    Swap Swap the width and height.
    EV (Exposure Value) Controls the camera's shutter speed. Lower values result in brighter images. For an overly bright scene, use a positive value. For an overly dark scene, use a negative value.
    Depth of Field The distance at which objects appear reasonably sharp. Use a large DOF when you want the entire image to be sharp. Use a small DOF when you want to emphasize the subject and de-emphasize the foreground and background.
  5. Edit the Tone Mapping settings using the parameters below:
    Name Function
    White balance Can be used to balance an image using color temperature. A value of 6500K is usually used to balance light coming from the sun.
    Filmic

    The Filmic option only works if you turned on Filmic in the Camera/Rendering settings.

    Highlights

    Higher values will make highlights stronger.

    Shadows

    Higher values will make shadows darker.

    Burn

    The burn value minimizes the burnt areas of an image. Lower values will reduce burnt areas.

    You can use Burn to compress a high dynamic range into a low dynamic range image, displayable on screens and other limited range devices.

    Setting Burn to 100% has the same effect as disabling it.

    Gamma

    Default value: 2.2. Lower values will make the image darker while higher values will give a washed-out look.

    Gamma correction is important if you want to display an image accurately on a computer monitor. It controls the overall brightness, as well as the ratios of red to green to blue, of an image. Without proper gamma correction, the image can look bleached out or too dark.

    Sharpness

    The default value (50%) is a balance between blurring and sharpening. Only applicable when Supersampling is set to Normal or High.

    A value near 0% will produce a more blurred image, while a value near 100% produces a more sharpened image.

    Chroma

    Chroma enhances the color of the image, acting like a saturation control.

    Higher values result in more saturated images. Setting Chrome to 0% has the same effect as disabling it.

    Brightness Use a value from ‐100% to 100% to control the tone of the texture. A brightness of ‐100% makes the image completely black.
    Contrast Higher values will give higher contrast.
  6. Edit the FX settings using the parameters below:
    Name Function
    Glare

    Introduces a bloom effect in the final image.

    Type: Choose from Radial, 5 Blades, 6 Blades, 8 Blades, or 12 Blades.

    Weight: Controls the intensity of the glare effect.

    Radius: Define the length of the blades.

    Vignetting Mimics the phenomenon where light comes through the lenses near the edges. Higher values will make the edges of the image look darker.
  7. Edit the Coordinates settings:
    Name Function
    Position Enter precise x, y, z coordinates or drag the Position point in the modeling view to change the camera's position.
    Target Enter precise x, y, z coordinates or drag the Target point in the modeling view to change the camera's target
    Orientation Enter precise x, y, z coordinates to change the camera's orientation.