Replicate on Axes
Replicate a source object along one to three axes. You can replicate the object along the x-, y-, and z-axes to make a box-like array. You can also apply incremental transformations to each replicated object with respect to the previous one.
- On the ribbon, click the Modify tab.
-
In the Replicate group, click the Replicate
on Axes icon.
In the guide bar, Object is automatically highlighted. -
Select the object you'd like to replicate. The source object can be a NURBS
curve, NURBS surface, or PolyNURBS surface.
By default, three copies are created and spaced 1 unit apart along the global z-axis.
- Optional: See Step 2 of Edit the Replication Along an Axis.
- Optional: See Step 2 of Apply Incremental Transformation.
- Optional: To combine the output, select Combined Output.
- Right-click and mouse through the check mark to exit, or double-right-click.
Edit the Replication Along an Axis
- Double-click the object to enter edit mode.
-
Modify the replication. Note that modifying the copies, step, and total length
is method
dependent.
- Method: Copies/Step (default): You can modify either the number of copies or the step, while keeping the total length constant.
- Method: Copies/Total Length: You can modify either the number of copies or the total length, while keeping the step constant.
- Method: Step/Total Length: You can modify either the step or the total length, while keeping the number of copies constant.
To Do this Note Define the number of copies along an axis - In the Control Panel, select Method: Copies/Step or Method: Copies/Total Length.
- Do one of the following:
- In the guide bar, enter the Copies Along Red, Copies Along Green, or Copies Along Blue.
- In the Control Panel, click the Red, Green, or Blue tab, and then enter the Copies Along Red, Copies Along Green, or Copies Along Blue.
- In the modeling window, click the straight arrow, and then enter the Copies Along Red, Copies Along Green, or Copies Along Blue.
Define the step along all axes - In the Control Panel, select Method: Copies/Step or Method: Step/Total Length.
- In the guide bar, enter the Global Step.
The step is the distance between each copy. Define the step along a selected axis - In the Control Panel, select Method: Copies/Step or Method: Step/Total Length.
- In the Control Panel, click the Red, Green, or Blue tab.
- Do one of the following:
- In the Control Panel, type a Step on Red, Step on Green, or Step on Blue.
- In the modeling window, click the arrow at the end of the axis, and then type a Step on Red, Step on Green, or Step on Blue.
Define the direction of an axis In the Control Panel, select a Reference Direction: - Global X Axis
- Global Y Axis
- Global Z Axis
- Reference Geometry: In the modeling window, click a reference object.
- Custom: In the modeling window, drag the Phi Angle and Free Angle arrows, or click one of the arrows and enter an angle. Alternatively, enter the x-, y-, and z-coordinates for the Translational Step.
- To invert the current direction, click Invert Direction.
- To reset the direction of the axis, click Reset Axes.
Define the total length of an axis - In the Control Panel, select Method: Copies/Total Length or Method: Step/Total Length.
- Do one of the following:
- In the modeling window, drag the arrow at the end of the axis, or click the arrow and enter a Total Length.
- In the Control Panel, enter a Total Length.
Define the rotational step along an axis - In the Control Panel, select Method: Copies/Step or Method: Step/Total Length.
- In the Control Panel, click the Red, Green, or Blue tab.
- Type the x-, y-, and z-coordinates for the Rotational Step.
- Right-click and mouse through the check mark to exit, or double-right-click.
Apply Incremental Transformations
Transformations are applied to each replicated object with respect to the previous copy.
- Double-click the object to enter edit mode.
- In the Control Panel, click the Advanced tab.
-
Define the following options:
Option Description Translation Noise Apply a random effect on translation. Rotation Noise Apply a random effect on rotation. Scaling Noise Apply a random effect on scaling. Noise This parameter affects the sequence of random numbers that determine the noise. - Right-click and mouse through the check mark to exit, or double-right-click.