Sculpt

Use the Sculpt tool to modify the original mesh using one of several brush tools.

  1. If starting from an optimized design in Inspire, first copy the part and then select Paste Without Reference in the Model Browser.
  2. On the PolyMesh ribbon, select the Sculpt tool.

    Tip: To find and open a tool, press Ctrl+F. For more information, see Find and Search for Tools.
  3. Select a brush type on the guide bar.
    • Smooth brush: Locally smooths material along the direction of the brush. (Use the Smooth tool to smooth the entire part.)
    • Round brush: Add or remove material along the direction of the brush.
    • Planar brush: Creates a planar mesh along the direction of the brush.
    Note: Holding the Shift key while sculpting will temporarily switch to the Smooth brush.
  4. Select a part to sculpt. The brush influence zone is shown as a red circle.
  5. Click-and-drag the mouse over the part to sculpt it. You can adjust the size and strength of the brush using the sliders on the guide bar to achieve different effects.
  6. Double right-click to exit the tool.
You can use the PolyNURBS Fit tool after sculpting to create a new PolyNURBS part on top of the existing mesh geometry.