ISO_SURFACE

A 3D surface representation of points with equal values in the model space.

Syntax

ISO_SURFACE(“name”) { parameters}

Qualifier

User-given name

Parameters

iso_function (string)
Scalar quantity from which iso surface is generated
iso_value (string)
Value of scalar from which iso surface is created
name (string)
User-given name of the command. The instance of a given command is referenced using this parameter.
display_type (enum)
Specify how to display the surface
Options: solid, mesh_lines, feature_lines, contour_lines, vectors
mesh_line_display (boolean)
Flag to control display of the mesh lines
Options: thin, medium, thick
transparency (real)
Level of transparency
1 is fully transparent
constant_color (enum)
Display the iso surface as a constant color
Options: white, green, blue, magenta, gray, yellow, light_blue, purple, red, black
contour_function (string)
Scalar quantity to be displayed on iso surface (pressure, velocity, and so on)
color_type (enum)
Method used to set the display color
Options: constant, contour
legend_display (boolean)
Flag to toggle on or off the visibility of the legend
legend_min (real)
Minimum value in legend
legend_max (real)
Maximum value in legend
legend_orientation (enum)
Specify orientation of the legend
Options: horizontal, vertical
legend_location (enum)
Location of the legend on the image
Options: top_left, top_center, top_right, bottom_left, bottom_center, bottom_right, center_left, center_right
legend_use_local (enum)
Boolean to control the local legend range. If active, will set for local entity range.
threshold_clipping (boolean)
Specify if the iso surface should be clipped by the specified threshold
threshold_function (string)
Function to be used as threshold
threshold_min (real)
Minimum threshold value
threshold_max (real)
Maximum threshold value
colormap_name (enum)
Colormap name to use for displaying the scalar function values
Options: Cool to Warm, Cool to Warm (Extended), Black-Body Radiation, X Ray, Inferno, Black, Blue and White, Blue Orange, Viridis, Gray and Red, Linear Green, Cold and Hot, Blue – Green – Orange, Rainbow Desaturated, Yellow – Gray – Blue, Rainbow Uniform, Rainbow, Rainbow Legacy

Example

ISO_SURFACE("Q10000"){
     iso_function              = Q_criterion
     iso_value                 = 10000.0
     display_type              = solid
     solid_display_type        = smooth
     color_type                = contour
     contour_function          = velocity_magnitude
     transparency              = 0.25
     legend_location           = top_center
     legend_orientation        = horizontal     
     colormap_name             = "Rainbow Desaturated"
}
IMAGE("Q10000"){
    parts                      = {"Full vehicle - transparent"}
    iso_surfaces               = {"Q10000"}
    views                      = {"front","left","rear","bottom","top","front_left_top"}
    image_type                 = static
}