Edit the Camera
By customizing the camera's position, angle, rendering image resolution, and rendering image quality, you can view and render your models from multiple perspectives and create a more distinctive scene.
Define the Camera's Rendering Resolution
Choose from a list of presets or enter a custom width and height.
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On the Rendering tab, select the
Editors tool.
The Render Editor appears.
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Select the Camera tab.
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In the Render Editor, you can do the following:
- Select from a list of Presets.
- Enter a custom Width and
Height. Tip:
- To maintain the aspect ratio, select Keep Aspect Ratio.
- To swap the width and height, click the Swap button.
Define the Camera's Rendering Quality
Configure various options such as panoramic, depth of field, exposure, tone mapping, filtering, and rendering effects.
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On the Rendering tab, select the
Editors tool.
The Render Editor appears.
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Select the Camera tab.
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In the Render Editor, you can define the following options:
Option Description Exposure Value (EV) Controls the camera's shutter speed. Lower values result in brighter images. For an overly bright scene, use a positive value. For an overly dark scene, use a negative value. Depth of Field Adjust the camera focal point and the distance of the focal area. Use a large DOF when you want the entire image to be sharp. Use a small DOF when you want to emphasize the subject and de-emphasize the foreground and background. By default, the camera is automatically focused on the closest point in the scene.Note: Depth of Field requires Display Mode to be set to Quality Render.- Focus Range %
- Adjust the range of points that will stay in focus. A smaller range will blur more of the surrounding scene.
- Manual Focus
- Use the following options to manually focus on a
certain point or distance from the camera. You can
apply each option independently of the other
option, but if you select a focal point, the Focus
Distance automatically updates to reflect the
point's distance from the camera.
- Focus Distance
- The distance from the camera to focus on.
- Select Focal Point
- Use the mouse to select a point to focus on.
Tone Mapping - White Balance (K)
- Can be used to balance an image using color temperature. A value of 6500K is usually used to balance light coming from the sun.
- Filmic
- The Filmic option only works if you turned on
Filmic in the Camera/Rendering settings.
- Highlights
- Higher values will make highlights stronger.
- Burn
- The burn value minimizes the burnt areas of an image. Lower values will reduce burnt areas.
- Gamma
- Default value: 2.2. Lower values will make the image darker while higher values will give a washed-out look.
- Sharpness
- The default value (50%) is a balance between blurring and sharpening. Only applicable when Supersampling is set to Normal or High.
- Chroma
- Chroma enhances the color of the image, acting like a saturation control.
- Brightness
- Use a value from ‐100% to 100% to control the tone of the texture. A brightness of ‐100% makes the image completely black.
- Contrast
- Higher values will give higher contrast.
FX - Glare
- Introduces a bloom effect in the final image.
- Vignetting
- It mimics the phenomenon where light comes through the lenses near the edges. Higher values will make the edges of the image look darker.
Coordinates - Position
- Enter precise x, y, z coordinates or drag the Position point in the modeling view to change the camera's position.
- Target
- Enter precise x, y, z coordinates or drag the Target point in the modeling view to change the camera's target.
- Orientation
- Enter precise x, y, z coordinates to change the camera's orientation.
Note: In the modeling window, drag the rectangle of Field of View to resize the observable area seen through the camera.