2024.1
Adjust the materials, environment, and properties of objects in the scene to create a photorealistic image.
The Render Library contains preset and saved custom materials, environments, and models.
Discover new features and enhancements.
New to Inspire Form? Learn the basics here.
Start using Inspire Form with our interactive tutorials.
Create 2D sketches, surfaces, and solids.
Perform Feasibility, Blank Fit, and Blank Nesting analyses.
Open any part in Studio to design the die, and import the die face design into Inspire Form from Studio.
Perform tryout analyses to validate die designs.
An overview of the typical rendering process.
A list of supported operating systems and minimum requirements for hardware and memory.
The Assets folder includes a default set of images, textures, materials, models, and environments that are used for rendering. Custom user-created materials and environments are also saved in the Assets folder, in the User subfolder. You can install the full Altair and continue to install updates when the online library is updated.
Interactive rendering modes are display modes that render your scene in real time, so you can interactively apply materials, modify the environment, and change the camera position.
Configure materials, the environment, lights, labels, the camera position, and the rendering settings.
The material library contains preset materials, as well as any custom materials you've saved. Understand the material library's structure so you can more easily find materials.
Import Thea materials into the Render Library.
You can choose from a variety of preset materials. If you can't find exactly what you want, you can choose something similar and modify it. You can also reuse a custom material that you have previously saved.
Save a custom material to the library so you can reuse it later.
You can choose from a variety of preset environments. If you can't find exactly what you want, you can choose something similar and modify it. You can also reuse a custom environment that you have previously saved.
Create a final rendered image. Learn how to adjust the rendering settings and change rendering engines.
Analyze the object geometry for negative draft, trim angle, and shortest distance between parts.
Review forming outcomes through the Analysis Explorer.
View the glossary or frequently asked questions.
Learn keyboard shortcuts and mouse controls for common operations.