Planar Symmetry
Create a symmetric copies of selected objects across a symmetry plane.
- On the ribbon, click the Modify tab.
-
In the Symmetry group, click the Planar
Symmetry icon.
- Click one or more objects, and then right-click to confirm.
- Optional:
To define the symmetry plane, in the guide bar, select one of the following
options:
- X (default): Orient the symmetry plane along the x-y plane.
- Y: Orient the symmetry plane along the y-z plane.
- Z: Orient the symmetry plane along the z-x plane.
- Ref geometry: You can align the symmetry plane with reference geometry by clicking another object in the scene.
- Custom: You can define a custom symmetry plane by
doing the following:
- Move the symmetry plane by dragging the Move Symmetry
Plane arrow.Tip: To snap to the closest axis, hold down Shift while dragging.
- Move the origin. This changes the distance between the source
objects and the symmetric copies.
- Drag the origin point.
- Click the origin point, and then enter the x, y, and z coordinates.
- Rotate the symmetry plane:
- Drag the Plane Normal point or a rotation arrow.
- Click a rotation arrow, and then enter a Degree.
- Move the symmetry plane by dragging the Move Symmetry
Plane arrow.
- Optional:
To trim the intersections when a source object and a copy intersect, in the
guide bar, click Trim objects.
Note: The source object is not trimmed; it is used to trim a copy.
- Optional:
To combine the source objects with the symmetric copies, in the guide bar,
click Combine with inputs.
Note: The source objects can be edited in the construction history, but they will no longer be listed in the Model Browser.
- Right-click and mouse through the check mark to exit, or double-right-click.