Show, Hide, and Isolate Entities
Turn the display of entities on and off in the modeling window.
Show, Hide, and Isolate Using Context Menus
Show and Isolate Nearby Entities
Supported target entities: Elements, components, systems, vectors, loads, and equations.
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Define settings for showing and isolating nearby entities.
- Select valid source entities.
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In the modeling window, right-click and select from the context menu.
The target entities defined in the settings dialog are shown/isolated.
Show and Hide in Browsers Using Icons
Show, Hide, and Isolate Using the Show/Hide Tool
- Activate the Show/Hide tool on the View Controls toolbar.
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Select entities to show or hide.
- Activate or deactivate the checkboxes in the microdialog.The microdialog lists the available entity types in your model that you can show/hide. The checkbox next to each type of entity indicates its current display state. A checked checkbox indicates that all of the entities of that type are displayed. A checkbox with a line indicates some of the entities of that type are displayed, but not all. An empty checkbox indicates that there are no entities of that type displayed.Tip: Click All/None/Only to quickly change the display state of multiple entity types.
- Use the Show/Hide
guide bar for more precise control.
- Select an entity type using the entity selector.
- Click to define additional options.
- Left-click entities to hide them,
Shift + left-click to show them, or use
of the show/hide icons on the guide bar.
- Show all of the current entity type.
- Show none of the current entity type.
- Reverse the display of the current entity type.
- Isolate selection only or all of the current entity type.
- Activate or deactivate the checkboxes in the microdialog.
Show, Hide, and Isolate Using the Mask Browser
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From the menu bar, click .
The Mask Browser opens in the browser area.
Entities are logically organized in the browser to represent the collectors they belong to. Regardless of the current model, the entities listed in the browser remain the same.
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Use the icons to show, hide, or isolate entity groups.
- Click to show the relevant entities for the current row and sub-folders. For example, the Show icon at the Geometry folder unmasks all points, lines, surfaces and solids within any displayed components.
- Click to hide the relevant entities for the current row and sub-folders. For example, the Hide icon at the 1D folder masks all rod, bar2, bar3, weld, joint and plot elements within any displayed components.
- Click to perform a Hide on the top level folder and then
a Show on the current row and sub-folders.
For example, the Isolate icon at the 3D folder masks all connectors, geometry, 0D/rigid elements, spring/gap elements, 1D elements and 2D elements and unmasks all 3D elements within any displayed components. The exception to this rule is when the Isolate button is selected at a top-level folder; in this case, all sub-folders underneath the top-level folder are unmasked and all other top-level folders, and their contents, are masked. For example, the Isolate icon at the Components folder masks all supported entities in any displayed groups, load collectors, morphing, multibodies and system collectors, and unmasks all supported entities within any displayed components.
Keyboard Shortcuts & Mouse Controls
To do this | Press |
---|---|
Show/Hide tool | D |
Show selection If there is no selection, show all of the current entity type |
A |
Show entire model | Shift + A |
Hide selection If there is no selection, hide all of the current entity type |
H |
Hide everything | Shift + H |
Hide and clear selection (Idle mode only) |
Ctrl + H |
Isolate selection and turn off all other entity types If there is no selection, isolate the current entity type |
I Middle Mouse Click with entities selected (Show/Hide tool only) Tip: Middle mouse click again to
reverse the isolated display. This is useful if you want to append to your
selection and isolate more entities. |
Isolate selection and retain all other entity types | Shift + I |
Show entities adjacent to selection If there is no selection, show adjacent entities that are the same type as the entity selector (Idle mode only) |
J |
Reverse display of selection If there is no selection, reverse the display of the current entity type |
R |
Switch the display from mesh only, geometry only, or both (Idle mode only) |
G |
Toggle on/off IDs of a selection (Idle mode only) |
Ctrl + Q |
Review Mode | Q |