Indoor
Indoor scenarios have the most detailed geometry descriptions, with exterior walls, windows, interior walls, doors, and whatever else is relevant. Object dimensions are typically much larger than a wavelength, since WinProp uses high-frequency and empirical methods.
Furniture and people can be included explicitly, but are more often defined by assigning a larger attenuation to specific volumes.
Indoor scenarios are not limited to buildings. WiFi coverage in an aircraft is also a regular indoor scenario. The aircraft is usually defined in WallMan.
In special non-indoor cases one can, if desired, include a significant amount of geometrical detail and save the geometrical database as an indoor database. This is sometimes done for vehicle-to-vehicle or vehicle-to-infrastructure communication, or for propagation in a stadium.
In the case of communication in tunnels, the tunnel geometry is usually built in TuMan and optionally enhanced in WallMan.