Add and Edit a Camera

By adding cameras to your scene and customizing their position, angle, rendering image resolution, and rendering image quality, you can view and render your models from multiple perspectives and create a more distinctive scene.

Move the Camera

Move the camera by defining a precise position, target, orientation, and focal length. You can also move the camera interactively by adding a perspective effect, panning, executing dolly moves, orbiting, and zooming.

  1. In the view controls, click Camera List .
  2. For the desired camera, click .
  3. You can do the following:
    To Do this Note
    Define the focal length In the Render Editor, for Focal Length, type the x, y, z coordinates.
    Define the position In the Render Editor, under Coordinates, for Position, type the x, y, z coordinates.
    Define the target In the Render Editor, under Coordinates, for Target, type the x, y, z coordinates.
    Define the orientation In the Render Editor, under Coordinates, for Orientation, type the x, y, z coordinates.
    Pan Ctrl (Command) + drag with the right mouse button.
    Dolly Shift + drag with the right mouse button. This action does not change the viewing angle; perspective distortions may result at the edges of the scene.
    Orbit around the object Drag with the right mouse button.
    Zoom centered on the mouse cursor Use the scroll wheel on the mouse.
    Zoom about the screen center Shift + drag with the right mouse button.

Define the Camera's Rendering Resolution

Choose from a list of presets or enter a custom width and height.

  1. In the view controls, click Camera List .
  2. For the desired camera, click .
  3. In the Render Editor, you can do the following:
    • Select from a list of presets.
    • Or select Custom, and then:
      1. Select an Aspect Ratio.
      2. Enter the Width and Height. To swap the width and height, click Swap.
      Tip:
      • To swap the width and height, click the Swap button.

Define the Camera's Rendering Quality

Configure various options such as panoramic, depth of field, exposure, tone mapping, filtering, and rendering effects.

  1. In the view controls, click Camera List .
  2. For the desired camera, click .
  3. In the Render Editor, you can define the following options:
    Option Description
    Focal Length (mm) Enter the distance between the point where light converges in a lens and the camera's sensor or film.

    A short focal length creates a wider angle of view, making the subject appear smaller in the image. Lenses with shorter focal lengths are better for landscapes.

    A long focal length creates a narrower angle of view, making the subject appear larger in the image. Lenses with longer focal lengths are better for wildlife or sports photography.

    Exposure Value (EV) Controls the camera's shutter speed. Lower values result in brighter images. For an overly bright scene, use a positive value. For an overly dark scene, use a negative value.
    Depth of Field (Perspective Camera)
    Adjust the camera focal point and the distance of the focal area. Use a large DOF when you want the entire image to be sharp. Use a small DOF when you want to emphasize the subject and de-emphasize the foreground and background. By default, the camera is automatically focused on the closest point in the scene.
    Note: Depth of Field requires Display Mode to be set to Quality Render or Performance Render. For the latter, it is available as an approximation.
    Strength
    Adjust the range of points that will stay in focus. A larger value will blur more of the surrounding scene, while a smaller value will diminish the blurring effect.
    Manual Focus
    Use the following options to manually focus on a certain point or distance from the camera. You can apply each option independently of the other option, but if you select a focal point, the Focus Distance automatically updates to reflect the point's distance from the camera.
    Focus Distance
    The distance from the camera to focus on.
    Select Focal Point
    Use the mouse to select a point to focus on.


    Tone Mapping
    Filmic
    The Filmic option only works if you turned on Filmic in the Camera/Rendering settings.
    Highlights
    Higher values will make highlights stronger.
    Shadows
    Higher values will make shadows darker.
    Burn
    The burn value minimizes the burnt areas of an image. Lower values will reduce burnt areas.
    You can use Burn to compress a high dynamic range into a low dynamic range image, displayable on screens and other limited range devices.
    Setting Burn to 100% has the same effect as disabling it.
    Brightness
    Use a value from ‐100% to 100% to control the tone of the texture. A brightness of ‐100% makes the image completely black.
    Contrast
    Higher values will give higher contrast.
    White Balance (K)
    Can be used to balance an image using color temperature. A value of 6500K is usually used to balance light coming from the sun.
    FX
    Vignetting
    It mimics the phenomenon where light comes through the lenses near the edges. Higher values will make the edges of the image look darker.
    Coordinates
    Position
    Enter precise x, y, z coordinates or drag the Position point in the modeling view to change the camera's position.
    Target
    Enter precise x, y, z coordinates or drag the Target point in the modeling view to change the camera's target.
    Orientation
    Enter precise x, y, z coordinates to change the camera's orientation.
    Note: In the modeling window, drag the rectangle of Field of View to resize the observable area seen through the camera.