Object Properties

Modify an object's rendering properties such as visibility, shadows, caustics, mask index, and beveling.

  1. In the World window, click the Show/hide extra columns icon.
    The Object Properties options appear at the top of the window.

  2. Enable the following features:
    Icon Name Description
    Not visible in rendering The object is invisible but still contributes to the lighting environment (i.e., it casts shadows, reflects light, etc.).
    Receive shadows The receives shadows from other objects. This property only functions when the rendering engine is set to Raytracing.
    Cast shadows The object is visible and casts shadows.
    Scatter light
    Receive caustics The object receives caustics. Caustics are complex refractions caused when light passes through transparent objects.
    Figure 1. Receive caustics
    Hide back faces Each face (or surface) has two sides: front and back. Make faces invisible when viewed from the rear.
    Bevel Make the edges of the object appear rounded, creating a photo-realistic rendering.
    • Angle: When the angle between two adjacent faces is greater or equal to this value, the edge is beveled.
    • Radius: The apparent radius of the "rounded" edge.
  3. Right-click and mouse through the check mark to exit, or double-right-click.