Split
Split an edge, split a face, or add an edge loop.
Split Edge
Insert a new vertex along an edge, splitting the edge into two new edges.
This tool is useful when you need to refine the geometry of a PolyNURBS object. Note that this tool permanently modifies the selected object rather than creating a new one, so it does not have construction history.
- On the ribbon, click the PolyNURBS tab.
-
In the Split group, click the Split
Edge icon.

-
Click the PolyNURBS object.
Edges will be indicated in yellow upon hovering.
-
In the guide bar, choose from the following options:
- To create equally spaced snap points along the selected edge, enter a
Subdivision Snap value.
For example, if you want to add a vertex one-quarter of the way along a selected edge, set the Subdivision Snap value to 3; doing so places 3 control points along the edge to create four evenly spaced subdivisions.
- To add one vertex at each Subdivision Snap point in one click, select Multiple Split.
Note: By default the subdivision snap is set to 1. This will allow you to snap the vertex to the midpoint on the edge. You can turn the subdivision snap to 0 to disable the midpoint snap. - To create equally spaced snap points along the selected edge, enter a
Subdivision Snap value.
- Click the edge to split, and then (if Multiple Split is not enabled), you can drag the division point to reposition it.
- Right-click and mouse through the check mark to exit, or double-right-click.
Split Faces
Split a PolyNURBS face by inserting edges between two points. You can do this to a chain of faces at a time.
- On the ribbon, click the PolyNURBS tab.
-
In the Split group, click the Split
Faces icon.

- Type a Subdivision Snap.
-
Split a chain of faces:
- To add a division point, click an edge.
- To reposition the division point, drag it.
- Repeat the previous steps as many times as desired.
- To split a new chain of faces, in the guide bar, click New Chain, and then repeat Step 4.
- Right-click and mouse through the check mark to exit, or double-right-click.
Edge Loop
Create an edge loop around the surface of a PolyNURBS.
This tool can only be applied to quad (four-sided) faces. The edge loop is created perpendicular to the selected edge and continues through all quad polygons until it reaches either an open edge or a non–quad polygon.
- On the ribbon, click the PolyNURBS tab.
-
In the Split group, click the Edge
Loop icon.

-
Click the PolyNURBS object.
Edges will be indicated in yellow upon hovering.
-
Choose from the following options:
- To create equally spaced snap points along the selected edge, enter a
Subdivision Snap value.
For example, if you want to add a vertex one-quarter of the way along a selected edge, set the Subdivision Snap value to 3; doing so places 3 control points along the edge to create four evenly spaced subdivisions.
- To add one vertex at each Subdivision Snap point in one click, select Multiple Split.
- To create equally spaced snap points along the selected edge, enter a
Subdivision Snap value.
- Click the edge to split, and then (if Multiple Split is not enabled), without releasing mouse button, you can drag the division point to reposition it.
- Right-click and mouse through the check mark to exit, or double-right-click.