2024.1
Learn how to manipulate entities.
Learn how to work with entities using the Entity Editor.
View new features for HyperLife Crack Growth 2024.1.
Learn the basics and discover the workspace.
Discover HyperLife Crack Growth functionality with interactive tutorials.
Set up your model for analysis.
Run the model and view results.
The crack growth solver in HyperLife is based on a method developed by Dr. Glinka.topics/fatigue/growing_crack_load_shedding_r.html#growing_crack_load_shedding__growing_crack_load_shedding_r_fn_jrg_2m5_5bctopics/fatigue/growing_crack_load_shedding_r.html#growing_crack_load_shedding__growing_crack_load_shedding_r_fn_vpk_2m5_5bc
Create, open, import, and save models.
Learn the basics of working with entities.
Every entity is assigned solver specific data, which you can modify using the Entity Editor.
Create, edit, and assign new entities to an existing entity or group of entities in the Entity Editor.
Certain entities can be defined with parameters in the Entity Editor.
Filter the entities that are not applicable to the entity displayed in the Entity Editor.
Set entities are used to define and store lists of entity IDs for a specific entity.
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